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Emailing and Email Etiquette: Course
Course on how to correctly compose and send e-mail where students must take into account the guidelines of netiquette. The most important guidelines can be found on a poster that you can hang up in the classroom.
The following objectives are covered …
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Getting started with XR: Didactic tips and guidelines for using XR in the classroom
In this contribution you, as a teacher, will receive practical and pedagogical tips to get started with XR in the classroom.
The bundle is an adapted version of the contribution to KlasCement by Kim De Keyzer .
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Work form bingo: getting started with videos and audio in your lessons
Audiovisual material: that is more than watching and listening. You can use videos and audio fragments in so many more ways in class thanks to The Archive for Education .
But what are all those options and how do you get started? On our working …
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Augmented Reality with the iPad: Presentation
In this presentation you will learn to use AR ( Augmented Reality ) with the iPad. You will learn to take images yourself with the 360° camera and the iPad (Lidar scanner) to develop a scenario yourself.
It is shown how you can use programs to …
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Working with the keyboard: Visual
Do you or your students sometimes have difficulty finding the right key combinations for the euro sign or the at sign (@) or letters such as é, ç, ê ...? This keyboard image immediately teaches your students which keys to use to type a special …
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LeerID School Desk: Technical support for administrator
On this page you will find the manuals and information you need as a LeerID administrator to work with LeerID:
- How do you create LeerID accounts and how do you manage them afterwards?
- How can you make applications visible to your students in …
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Developing a scenario: Guidelines
You can use this document to develop a scenario. It is intended as a guideline to shape the scenario and ensure that you capture the right images.
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Games in the classroom: Guidelines for successful learning goals
The Games in the Classroom handbook is intended as a guideline for teachers who want to incorporate video games into their lessons. You will find the background knowledge you need to use video games as educational tools. There are also many …
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Wise lessons, twelve building blocks for effective didactics: Mind map with didactic tips
Mind map with didactic tips based on the book Wise lessons: twelve building blocks for effective didactics (Surma, T., Vanhoyweghen, ea - 2019) . The mind map provides information, tips and digital tools for each of the twelve building blocks to use …
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ySKILLS: Toolkit
The toolkit is divided into five modules, each covering different aspects of digital competencies:
- What are digital skills?
- What do we know from research about digital skills?
- How do we measure digital skills?
- Survey results on digital skills among …
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Professional engagement and digital resources: ICT tips and tricks
Students and teachers at school often work in an electronic learning environment such as Smartschool and also in a cloud environment such as Microsoft 365 or Google Workspace. The syllabus from this contribution bundles a lot of ICT tips and …
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I Respect: Pedagogical project on online privacy
This lesson project supports teachers and supervisors to think about how to use the internet and social media in a safe and constructive way with their students, based on videos and concrete situations. Respect is the key word: how do you treat …
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