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The Olympic Games: Learning Path
Learning path with various assignments about the Olympic Games in Paris.
- Text with questions about the Olympic Games in classical antiquity.
- Text with questions about the origins of the modern Olympic Games.
- Matching exercise 1: match the names of …
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Interactive exerciseNewTeacher -
Flemish kerMOS: Environmental fair
With these educational folk games you bring seven environmental themes to your school:
- water,
- waste prevention,
- nature,
- mobility,
- energy,
- climate
- greening.
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Tangible material -
Poetry Reading Table: Collection of poems
Poetry Reading Table is part of the website www.leestafel.info . Both are non-commercial, informational sites. The members are lovers of literature and poetry. The poems on this site have been posted by the Reading Table members or supplied by the …
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Healthy food: Learning path M&W
Through this learning path you will learn how to put together a healthy meal, prepare it and how to store food correctly.
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Interactive exerciseOther function -
EDUbox Reading: Tool
With the EDUbox Reading, VRT - together with Het Leesoffensief (a partnership between the departments of Education and Training, Culture, Youth and Media, and Welfare) - wants to mobilize as many students as possible to read, read aloud or read …
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Interactive exercise (3) -
Where are the caterpillars: Climate game
Two great tits are desperate.
Their young cry out for caterpillars.
But those caterpillars appear to have disappeared...A frenzied murder?
A foolish kidnapping?
A terrible disease?Play the game Where are the caterpillars? and find out why. …
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Drinks case with sugar play
The drinks case consists of a script and the sugar game. The purpose of
the game is to increase the knowledge and skills to become more aware
choosing healthy drinks. The students check how much sugar is in the drinks.Translated by
Tangible material -
Finding your way in space: Webquest
Through this webquest you will discover all kinds of facts about space. Scanning the QR code will take you to Genial.ly. Here you will find all the information needed to solve the questions in the research booklet.
You will learn more about the …
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Interactive exercise (54)Teacher, ICT co-ordinator -
Amai!: Card game artificial intelligence
Be the first to try to build a smart AI solution such as a smart refrigerator, a nutrition coach or a waste sorting aid. You do that by collecting the right cards. And make sure your system doesn't crash!
The game is simple with simple rules and is …
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MoMA Learning: Website with teaching materials on modern and contemporary art
MoMA Learning is an ideal starting point to get acquainted with modern and contemporary art. The website reflects the profound shift toward digital learning since the museum launched its first curriculum website in 2006 - a transition not just from …
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Children's rights: Learning path
On this site you will independently follow a lesson on children's rights. An assignment/evaluation is provided at the end of the learning path.
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Interactive exercise (10)Student (teacher training) -
Who helps the frog: Cooperative game that stimulates cognitive and social-emotional skills
Who helps the frog? is a wonderful cooperative game for children aged 4-8 years that makes them much wiser both cognitively and socially-emotionally. The cards are in two languages. Dutch on one side, French on the other.
TARGETS
Preschoolers and …Translated by
Tangible material