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The subway guide worldwide: Ozobot lesson plan
In this lesson, students are introduced to the metro lines of twelve well-known cities. In this way, they learn to orient themselves on a metro map and trace the correct route on it. In addition, they must apply the color codes so that the Ozobot …
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Who wins the team challenge in the class?: Course file 8.4
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Belgium, Europe and the world: Lesson sheet 3.1
In this detailed lesson example you can see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like in concrete terms. The games that you can …
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LEGO Education Spike Prime exercises linked to educational network objectives
Commissioned by LEGO Education, Vives Hogeschool developed a link between the exercises from the new Spike Prime set and the objectives of the various Flemish educational networks.
With LEGO® Education SPIKE ™ Prime, youngsters can get to grips …
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Media literacy: Learning path
The Media Literacy Learning Line summarizes which media literacy competencies an average child should develop at every age. She gives substance to the final objectives and curricula according to the framework of the Mediawijs Competency Model. A …
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MyProwise: Teaching material for all ages, teaching methods and disciplines
MyProwise contains teaching material for all ages, teaching methods and disciplines.
Weekly new ready-to-use lessons, developed by selected teachers who create lessons for Prowise. From individual lessons focused on a field or theme to lesson series …
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Intro programming: Theory loops and conditions
These are two demo exercises to get to know conditions and loops together with students.
After this lesson the students can get started with the Dinobal exercise.Translated by
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Toolkit multimedia animator: Playful programming with children
For the European Codinc project, Maks vzw trained dozens of young people in Brussels to become multimedia animators. They in turn taught elementary school children to code and program in a playful way.
We hit two birds with one stone, because in …
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3D printer in the classroom: Lesson suggestions
Encouragement to use a 3D printer at school. Some ideas are presented for four different themes: Halloween, Valentine, Christmas, Easter, summer
Source images: own creation within Tinkercad.
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First Lego League as an education program: Information
First Lego League is a competition in which you can participate with your students. Young people aged between 9 and 14 are challenged to investigate the social role of technology and technology. This is linked to a theme on the basis of various …
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This is how a computer thinks: Programming and computational thinking in education
How a computer thinks provides primary and secondary schools with information, practical examples and tools to teach students the basics of computational thinking and programming. In this way, schools can familiarize their students with the digital …
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Makeymakey: Control your computer with a banana
The MakeyMakey is an electronic board with which you can transform everything into a computer control. Replace your keyboard with a banana and play Pacman. Or use your stairs as a piano! The MakeyMakey converts electrical pulses into signals that …
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