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Children's rights in the digital world
When the Convention on the Rights of the Child was drawn up in 1989, the world looked different than it does today. The digital world was not yet part of our living environment. When the digital world started to take shape, and the impact on …
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SchooVR: Create your own virtual environments
Website where you can build VR environments yourself or find and use existing lessons in your own classroom.
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Virtual Reality in TA Keerbergen
A good practical example of TA Keerbergen where several students can work simultaneously in Virtual Reality. More information in the video about the approach and the advantages of their working method.
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Augmented Reality: COSMO research
Spatial AR from the COSMO study is briefly introduced here to give a first impression of what this means and how we use it.
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Spatial Augmented Reality
In De Hoge Kouter Kortrijk, special education, Spatial Augmented Reality is used to support students with assembly tasks. The school participates in the COSMO research in which the technology is further refined. Although special education is used …
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Skillville: Practicing Life Skills
Skillville is an online multimedia tool that aims to increase financial literacy and achieve cross-curricular attainment targets.
Financial education is the backbone of Skillville and integrates the other contexts of the cross-curricular attainment …
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