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Booklet for the SprintPlus online learning program
You use the Sprint Book together with the online learning process for SprintPlus.
Students can work in groups or independently. In the book, students indicate what they can already do or have learned.
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Teaching material about (language) vacations
CLIP Taalvakanties has developed a lesson to introduce the theme of (language) holidays in the lessons.
In the teaching material per degree we offer you:
- authentic reading texts,
- associated processing orders ( avant, pendant and après la …
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Intro programming: Lesson 1 level DigiHeroes
Lesson 1, intro programming, ByteBusters level:
- acquaintance with Scratch;
- concept sequence;
- loops.
The teaching material includes:
- the lesson plan;
- the sb2-files for the children (Scratchfiles with exercises, which every child can load in …
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Loops: Lesson 2 level DigiHeroes
Lesson 2, loops, level DigiHeroes:
- repeat what is a program;
- repeat sequence;
- exercises on loops;
- exercise on selections.
The course material includes:
- the lesson preparation;
- the sb2 files for the children (Scratch files with exercises that …
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Loops: Lesson 2 level CodeKraks
CodeFever vzw organizes programming lessons for children from eight to fifteen years. In these lessons we provide theory in combination with practice. We learn the basic concepts of programming.
Lesson 2, code level level loops:
- repeat what is a …
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Loops: Lesson 2 level ByteBusters
CodeFever vzw organizes programming lessons for children between the ages of eight and fifteen. In these lessons we give theory in combination with practice. We learn the basic concepts of programming.
…
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Programming intro: Lesson 1 level ByteBusters
CodeFever vzw organizes programming lessons for children aged eight to fifteen. In these lessons we provide theory in combination with practice.
Lesson 1, intro programming, level ByteBusters:- introduction to Scratch;
- concept sequence;
- intro to …
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Kodable: Teaching sheet
This teaching sheet with references to curricula and learning outcomes explains how you can learn to program the app Kodable.
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Daisy the Dinosaur: Teaching sheet
This teaching sheet with references to curricula and learning outcomes explains how you can learn to program with the app Daisy the Dinosaur.
The chip is used in the STEM workshops that you can experience with your students in the Fyxxilab in …Translated by
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Lightbot: Teaching sheet
This teaching sheet with references to curricula and learning outcomes explains how you can learn to program with the app Lightbot.
The chip is used in the STEM workshops that you can experience with your students in the Fyxxilab in Ghent.Translated by
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Probot: Teaching sheet
This teaching sheet with reference to curriculum objectives and competences explains how you can work with the Probot. The Probot is the big brother of the Beebot and is a great tool that allows children to learn programming.
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Bee-Bot: Teaching sheet
This teaching sheet with references to curricula and learning outcomes shows you how to work with a Bee-Bot.
The chip is used in the STEM workshops that you can experience with your students in the Fyxxilab in Ghent.Translated by
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