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Motivation: Engine for the future
In education we face the daily challenge of motivating young people. This can be done in various ways. On this website you will learn how to do this in a sustainable way, namely not only by punishing and rewarding, but by really giving young …
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Get started: Toolbox
The GET STARTED box is a free toolbox with a wide range of application tools. Using these application tools, young people get to know themselves better, become more resilient and are better prepared for the labor market.
Which tools can you discover …
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In the Pocket: Methodologies and manual
Thanks to the 43 methodologies of this multi-purpose, interactive booklet, your group can immediately get started on bullying prevention, team building, talents and resilience.
In the Pocket :
- makes young people work together;
- gives them tips and …
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Sink your teeth into Happy Snacks
Healthy Living serves Happy Snacks! Does your class have a taste for happiness? Build your mental well-being together with small happiness interventions and make a big difference.
Order your Happy Snacks box >
Happy Snacks is the toolkit to actively …
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CleanEarthAdventure: Virtual reality experience
CleanEarthAdventure is a virtual reality experience where students are introduced to CleanTech Companies from different sectors.
For example, you get a unique picture of the water purification process at Aquafin or you can see how the Vandersanden …
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Seven days WHAT WHAT Detox Challenge
With this 7-day WHAT WHAT Detox Challenge we challenge students and teachers, but also leaders, animators, members, athletes and trainers to boost the positive vibes in the group.
Target audience:
young people from 13 years old through school, …
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Too Crazy!?: School offer
Research shows that 40% of Flemish young people do not feel good about themselves Everyone has a dip every now and then, but many psychological problems start at a young age, usually between 12 and 25 years. Adolescence is therefore a period in …
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So What?! The Gayme
So What?! the Gayme was created to discuss gender and sexuality with a group of young people in a very accessible way. Divided into forty cards in four categories. The cards are about boundaries, boys/girls, environment and relationships. Each …
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EDUbox social media: Educational tool from VRTNWS
The EDUbox Social media investigates why young people spend hours on social media. He also exposes the mechanisms built into the various social media, examines the positive and negative consequences social media can have and gives tips on how to …
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POLA: Cross-curricular poverty project
This project is suitable for all fields of study and differentiated by degree. The students gain insight into the complexity of the poverty web and ten life domains.
You can already get acquainted with the project via the website, Pola and the …
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Better safe than STD: Game
Educational game about safe sex and STIs.
Players take on the role of a character with a profile on the social media site Vinstagram. At the start of the game, there are three characters with an STI. The players themselves are not aware of this.
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My wish, my limit: Teaching package
The criteria from Sensoa's Flag System are used in this lesson package. Is a sexual situation okay or not? Young people are introduced to them and learn to apply them to example situations in their living environment.
Young people learn:
- that they …
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