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Digital learning in the pandemic: Handbook best practices
During the 2020–2021 academic year, the global pandemic gave the Europeana community of educators the opportunity to become more relevant in their work of integrating digital culture in learning practices and to grow even further. Events …
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BrainGymmer: The online gym for your brain
BrainGymmer is an online brain training program where you can do brain games, brain tests and brainteasers to train your brain. BrainGymmer has been developed together with neuroscientists. Every day thousands of people worldwide use BrainGymmer …
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Method M: Social studies for vocational education in the Netherlands
Method M is a paid method for Social Studies for vocational education in the Netherlands.
You can consult the selection assignments for free. These optional assignments contain articles and films about very topical subjects about which the students …
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Zwijsen publishing brings learning to life
Zwijsen has been a leading publisher for pre-primary and primary education for more than 170 years. The methods of Zwijsen fit in seamlessly with each other and thus form a clear and continuous line of 2.5 to 12 years.
On this website you will find …
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Digital learning in primary school: Taccle2
With this book you can immediately start using ICT in an integrated way in your classroom practice.
This book aims to address the specific needs of teachers who are looking for practical ideas on how to integrate ICT in the classroom of three to …
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This is how a computer thinks: Programming and computational thinking in education
How a computer thinks provides primary and secondary schools with information, practical examples and tools to teach students the basics of computational thinking and programming. In this way, schools can familiarize their students with the digital …
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