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Using generative AI safely and responsibly: Toolkit for the classroom
This toolkit, developed by Microsoft, is designed for teachers who teach students aged 13 to 15. It aims to introduce generative AI in an accessible way and build awareness among young people by illustrating the risks to safety and mental …
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XR Inspire: Closing event
This school year, the XR Learning Network guided 25 schools in developing a number of projects/teaching moments with XR. These colleagues are now presenting the results of their work. You will also hear their experience, good practices and …
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Training or activityNew -
Hylas also in your class?: Webinar
After a trial period, we are ready to announce and distribute our offer throughout the province of Antwerp.
Hylas represents a groundbreaking initiative for young people between ten and fourteen years old.
We put students in charge of their study …
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Training or activityNew -
Aggression: Sanction task
Task that the student can complete in (punishment) studies after an incident involving aggression.
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Robots for education: Smart
At Smartrobot.solutions we believe that a robot can be used for every challenge. Whether it concerns a care robot, a service robot in the catering industry or a telepresence robot in the office, there is always a robot for you.
For education, we focus …
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WebsiteTeacher, ICT co-ordinator -
Strengthening the Pedagogical Content Knowledge in PAV: PCK module for student teachers and teachers
Project General Subjects (PAV) is a complex subject to teach. It is an integrated course that combines content from the following diverse disciplines:
- Dutch,
- math,
- natural sciences including STEM,
- citizenship,
- historical and spatial awareness. …
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LeerID Student Desk: Manual for students
On this page you will find the manual with which students can get started with the LeerID Student Desk. The LeerID Student Desk is the student section of LeerID. Here students can log in to manage their account themselves, for example to change …
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Games in the classroom: Guidelines for successful learning goals
The Games in the Classroom handbook is intended as a guideline for teachers who want to incorporate video games into their lessons. You will find the background knowledge you need to use video games as educational tools. There are also many …
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Wise lessons, twelve building blocks for effective didactics: Mind map with didactic tips
Mind map with didactic tips based on the book Wise lessons: twelve building blocks for effective didactics (Surma, T., Vanhoyweghen, ea - 2019) . The mind map provides information, tips and digital tools for each of the twelve building blocks to use …
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Downloadable resource (15)Teacher, ICT co-ordinator -
KANT AND CLARA: Empathy game
The KANT AND CLARA school program is an experience package from the Maagdenhuis that allows you and your class to follow in the footsteps of the orphans.
What does it mean to grow up as an orphan, then and now? Even today - unfortunately - there are …
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Training or activity -
KANT AND CLARA: Interactive tour
The KANT AND CLARA school program is an experience package from the Maagdenhuis that allows you and your class to follow in the footsteps of the orphans.
During an interactive tour (an hour and a half) we immerse you in the life of an orphan. You will …
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Training or activity -
#SexThing: Theatre
A class reunion. Everyone is invited except Anna. Years ago, her classmates sent a naked photo of her around the school. So her presence could well bring back a lot of painful memories.
But Anna comes anyway. Even more, she takes the microphone …
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Training or activity