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Verbs: Models
This is an exercise on five models of regular verbs and also some irregular verbs. Students must indicate which model the verb follows. The exercise ties in with the learning material after Chapter 5.
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The use of tenses in a story - Pegasus novus 2
Exercises that students can do independently to discover the use of tenses in a story. These exercises are in line with the learning material of lesson 2.6
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The passive indicative perfect: Learning path - Pegasus novus 2
Differentiated learning path for 3.3 The passive indicative perfect after a lesson about the discovery of this form, mood and tense.
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Domus: Virtual tour and exercise - Pegasus novus 1
In this exercise, the students take a virtual walk in a domus . In between, the video is paused to ask questions about the different spaces that are passed.
This exercise is in line with the culture of caput 5, but can be used separately.
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Imperator Camillus et magister Faleriorum: Exercises for the reading text - Pegasus novus 1
In this exercise, the students can practice on the cases and functions. They do this on the basis of the first part of the text Imperator Camillus et magister Faleriorum from chapter 4.
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The demonstrative pronouns: Learning path - Pegasus novus 2
Differentiated learning path for the subject matter of chapter 3 about the demonstrative pronouns hic, iste and ille.
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Deponente Verbs: Learning Path - Pegasus novus 2
Differentiated learning path on the use of the deponente verbs. The subject matter is in line with Caput 4 of the method.
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Bring the Chimera and AI into your classroom!
Article about a teaching project introducing the Greek hero Bellerophon, his flying horse Pegasus and the terrible Chimaera. Greek myths are thus combined with artistic training and artificial intelligence to bring the fantasy three-headed monster …
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Artificial Intelligence and Ancient Greek: Project Description
Article about a project developed to bridge the gap between classical languages and modern computer techniques and programming languages, providing an introduction to the world of artificial intelligence and its possibilities, but also its …
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Bring Tacitus to life with AI
Article about a project on AI technology, a collaboration between Ghent University and Sint-Lievenscollege, where a bridge was built between two apparent opposites: classical languages and programming languages. In this project, you can use your …
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Latin and Game Design: Project Nicolai Klimii
Latin and programming seem like opposites that you wouldn't immediately use in the same context. This game project, which is a collaboration between the Educational Master UGent and the Sint-Lievenscollege, proves the opposite. We hope to …
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Discover Latin with Minecraft
Students discover the language, culture and life of the Romans through a modified Minecraft world.
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