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Solar energy: The power of the sun as a sustainable energy source.
In the solar energy workshop we will work with a celestial sphere to study the apparent movement of the sun. Then we first study a solar cell, small solar panels of 2V and 3V and we also measure how much electricity solar cell roof tiles …
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EV'nAR: Manual
EV'nAR is an AR tool that you can use on the Microsoft Hololens, smartphone and tablet. With the help of this app, the student can become acquainted with an electric vehicle and a hydrogen vehicle via augmented reality .
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Educational Robotics and Programming: Workshops
Nooby.tech offers STEM, educational robotics and programming workshops for children from kindergarten through high school. We bring everything necessary and provide fun and exciting lessons. The program is adapted to the age of the participants …
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VEX V5 Workcell: Educational kit for industrial automation
The VEX V5 Workcell is a construction system specially designed for technical and vocational education with a five-axis robot arm, conveyor belts and sensors. The VEX V5 Workcell introduces students to production concepts such as construction, …
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EDUbox Social media
What are the mechanisms behind social media? How come we are so attracted to it? And how can we be resilient to this? This EDUbox social media for the first grade of secondary education, answers these questions and a lot more.
An EDUbox is an …
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Once upon a time ...: Teaching ideas about fake news
In this article from Studio TOPless you will get didactic tips and ideas for putting together a lesson about fake news.
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InnoVET: Webinar Handouts
Handouts of the webinar on the InnoVET subsite. Step by step it is shown how you can search for learning materials on this sub-site of KlasCement.
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Nettiquette - Explobots
Nettiquette is a combination of the words network and etiquette. They are norms regarding behavior on the internet and everything that goes with it, such as the use of smartphone, e-mail, social media...
This document lists 31 of these standards.
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Media literacy: Learning path
The Media Literacy Learning Line summarizes which media literacy competencies an average child should develop at every age. She gives substance to the final objectives and curricula according to the framework of the Mediawijs Competency Model. A …
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Toolkit multimedia animator: Playful programming with children
For the European Codinc project, Maks vzw trained dozens of young people in Brussels to become multimedia animators. They in turn taught elementary school children to code and program in a playful way.
We hit two birds with one stone, because in …
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Monkey tail years: The digital environment of children and young people
The Apetaart jaar survey is a biennial survey by Mediaraven, Mediawijs and the imec-MICT research group of Ghent University.
The research consists of two surveys about the digital environment of children (6-12 years) in primary school and among young …
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VOICE for Teachers: Structured offer
VOTE is in, and for good reason. But as a teacher or director, it is not self-evident to see the forest between the trees.
That is why, from the STEM coordination for the KU Leuven Association, we have put together a structured offer with quality STEM …
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