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Making a video with the Clips app: Step-by-step plan
Clips is an app that allows you to make fun videos. On the one hand, it has very simple controls and on the other hand, it has amazing effects that you can add to your video. You can film directly in the app and/or use pre-recorded images. You can …
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Create a Happy Families World War II game: Find and insert pictures
This is a quartet game about the Second World War without pictures. Each part of the quartet has a clearly defined assignment.
Source: Meet: Happy Families by Marie-Kristine Blindeman .
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Virtual Reality in the classroom: Applications and examples
Extensive list of links to various virtual reality applications for technical and general subjects. You will receive examples of VR for the following courses:
- car,
- wood and construction,
- electricity and central heating,
- VOICE,
- math,
- Sciences, …
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COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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Step-by-step plan: How do you get started with Scoodle Play?
You will receive step by step instructions on how to log in and practice on Plantyn's Scoodle Play .
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Europe Day: Blue-Bot cards
During the Day of Europe we worked with the students with the Blue-Bot.
Theme Europe
- connect the country with the most famous food
- connect the land to a known place or building
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Speak with images
With these tokens, children can represent their emotions through the use of symbols.
A handy application as an evaluation of a specific assignment or introduction to a new environment. Students can demonstrate without words what they like or …
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Toolkit multimedia animator: Playful programming with children
For the European Codinc project, Maks vzw trained dozens of young people in Brussels to become multimedia animators. They in turn taught elementary school children to code and program in a playful way.
We hit two birds with one stone, because in …
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This is how a computer thinks: Programming and computational thinking in education
How a computer thinks provides primary and secondary schools with information, practical examples and tools to teach students the basics of computational thinking and programming. In this way, schools can familiarize their students with the digital …
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