-
Level Up: Magazine about healthy gaming
Our new magazine about healthy gaming is now available: Level Up! It contains 32 interactive and insightful A4 pages on healthy gaming and digital balance.
What does it include?
- explanation about the world of games: evolution, types of games, devices, …
Translated by
Tangible material -
Matatalab VinciBot
Matatalab VinciBot is a robot set for students aged 8 and over. This set can do more than any other comparable set.
The Matatalab VinciBot Set has diverse and rich functionality, open extensibility and excellent quality.
With its graphics and Python …Translated by
Tangible material -
Ella, the cyber heroine: Cyber security lesson project
Ella, our cyber heroine, has an insatiable curiosity, enjoys solving problems and is extremely interested in technology. When her friends get into trouble due to a cyber hack, she immediately comes to the rescue. Discover how Ella and her friends …
Translated by
Downloadable resource (6) -
Sexting@school: Teaching package
Educational material about sexting for teachers, youth workers, youth, parents.
Translated by
Downloadable resource (21) -
Typ10: Learning to type for dyslexics
Many children with dyslexia struggle with a negative self-image and are therefore unable to develop optimally. However, creating the right learning environment can do wonders. This is precisely what we attach great importance to with Typ10. We …
Translated by
Article -
Media education training for parents: Safe Online
Media education is talking.
What is the best way for parents to deal with their children's digital lives? Media literacy is probably already intertwined in the educational project at school. By involving parents, a school can strengthen the media …
Translated by
Training or activity -
COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
Translated by
ArticleTeacher -
Media literacy: Learning path
The Media Literacy Learning Line summarizes which media literacy competencies an average child should develop at every age. She gives substance to the final objectives and curricula according to the framework of the Mediawijs Competency Model. A …
Translated by
Downloadable resource (43)