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Let's DOnut: Manual
The donut economy is one of the possible alternatives to the current economic model. Get started in your classroom with various methods from this collection.
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Level Up: Magazine about healthy gaming
Our new magazine about healthy gaming is now available: Level Up! It contains 32 interactive and insightful A4 pages on healthy gaming and digital balance.
What does it include?
- explanation about the world of games: evolution, types of games, devices, …
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Got your back: Class game about racism and bystander attitudes
How do you react when you experience something racist? How can you best assist a target? What makes you not respond or respond to racist incidents and statements? How can young people respond safely when they witness racist incidents and …
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Support: If you are having psychological difficulties or want to support others
The app offers action tips and concrete knowledge to strengthen your own well-being and that of others.
- In the app you can work on self-care.
- You learn to recognize signals when someone has psychological problems.
- You will find information and tips …
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Festivities and rituals: Cluedo
In this Cluedo, no one has been murdered this time, but celebrations and rituals in different philosophies are discussed.
The assignment is simple: the students must collect as many tips as possible to find out which party they have been invited to. …
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GETTING YOURSELF WAY in Care and Health: Educational game
The aim of the game is to familiarize young people with the healthcare and welfare landscape.
The game is built around fifteen characters with various requests for help in the field of health and well-being. The players try to help the characters by …
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Mission SDG: Escape suitcase
This mission can be undertaken by all groups of 12 to 28 participants aged 10 to 14 years.
The group receives a message from the year 2030. The world has become completely gray because many people have forgotten the sustainable development goals. By …
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Common sense, how is the fork on the handle?: Board game
As part of the Stem & Vork project, ILVO developed a board game in collaboration with Odisee Hogeschool and Luca School of Arts.
The aim of the game is to let young people between the ages of 12 and 99 experience what the business life of a farmer …
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Crazy about myself: The mental health game
Talking helps! Unfortunately, the threshold for starting a conversation about mental health is often very high.
Crazy about myself is a card game released by author and documentary maker Alwin Ritstier, who is best known for his YouTube channel …
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Goal seeker: Together on the way to personal care
What the care recipient considers important and what makes the care recipient happy should be central to the care treatment. But how do you put that into words and how do you raise it with your healthcare provider? The Flemish Patient Platform …
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Sffrds!: Climate Change Self-Help
Sffrds! is the title of a booklet about climate change. It is also the basis for our lessons on climate change and related topics, from distinguishing fake news to the circular economy.
This publication explains in simple language the connection …
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Kazi: Soft skills meter
The HR tool Kazi was designed at the request of Volta and on the one hand helps companies to attract and retain the right talents. On the other hand, he focuses on the talent of young people. By completing a questionnaire, a profile is determined …
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