-
GrooMix: Educational game
This educational game aims to make children and young people aware of and resilient to phenomena such as online grooming. The game focuses on the (potential) victim perspective: how can you, as a young person, protect yourself against grooming, …
Translated by
Tangible material (3) -
EU Code Week Escaperoom: Eduscape simple
This online escape room was created by the leading teachers of the EU Code Week in Belgium. Ideal as a starter for the EU Code Week in your classroom.
The escape room consists of some fun puzzles that students can solve to get to the end of the escape …
Translated by
Interactive exercise (6) -
EU Code Week Escaperoom: Eduscape
This online escape room was created by the leading teachers of the EU Code Week in Belgium. Ideal as a starter for the EU Code Week in your classroom.
The escape room consists of some fun puzzles that students can solve to get to the end of the …
Translated by
Interactive exercise (5) -
BabbelArt: Board game and online game about art and culture
BabbelArt is a bilingual tool to gauge the cultural motivations, thresholds, talents and interests of a group or class. In this way, group supervisors, training staff and teachers can collect valuable information to use in further projects.
…Translated by
Tangible material (4) -
Playing against bullying
Preventing bullying at school does not have to be a boring affair in which students are simply given an explanation of why bullying is bad. If you approach it in a fun and interactive way, you will get everyone involved in your story.
De Aanstokerij …
Translated by
Tangible material (5) -
Feeling good: Game about mental well-being
Feeling Well in Your Skin game ties in with the Feeling Well in Your Skin lesson from the happiness triangle lesson package.
This game is about mental well-being. The students discover how to respond to difficult situations. They learn to consciously …
Translated by
Tangible material -
Flag system on a sign: Communication about sexual (cross-border) behavior at school
The Flag System on a Sign is a conversational intervention developed to complement the Sensoa Flag System. The aim of the intervention is to promote communication about sexual (cross-border) behaviour.
From a playful design, it provides visual support …
Translated by
Tangible materialOrganisation, company, NPO -
Data Detox Game
Get on your surfboard and learn all about your digital privacy in the Data Detox Game. Be smart with cookies, think about passwords and find the treasure of hacker Ultra.
Translated by
Interactive exercise (8)Teacher, ICT co-ordinator, … -
Autism Chat
The Autism Chat is a free and anonymous chat for people with autism and their direct network.
You can go there with questions such as:
- I was recently diagnosed with autism and am struggling with it.
- I have autism and have a lot of stress at school, …
Translated by
Website -
Carrots in New Earth: Story cards about departing and arriving
The story box Carrots in new soil was developed by Claire Wiewauters and Kaat Van Acker from Odisee University of Applied Sciences. It consists of thirty story cards, made by illustrator Marie Van Praag and produced in collaboration with Studio Sesam …
Translated by
Tangible material -
So What?! The Gayme
So What?! the Gayme was created to discuss gender and sexuality with a group of young people in a very accessible way. Divided into forty cards in four categories. The cards are about boundaries, boys/girls, environment and relationships. Each …
Translated by
Tangible material (3) -
Get out of that web: Game box
With the game Away from that web we bring the theme of poverty into the classroom. it makes students aware of what poverty means and how poverty can lead to social exclusion. Because a student who lives in an underprivileged family not only lives in …
Translated by
Tangible material