-
Crazy about myself: The mental health game
Talking helps! Unfortunately, the threshold for starting a conversation about mental health is often very high.
Crazy about myself is a card game released by author and documentary maker Alwin Ritstier, who is best known for his YouTube channel …
Translated by
Tangible material -
The Luther brand: Book
The publishing house Atlas Contact (Olympus) presents its third edition of Frits van der Waas excellent Dutch translation (first edition: 2016; second edition: 2017) of Andrew Pettegree's valuable English-language book Brand Luther (2015).
The …
Translated by
Tangible materialTeacher -
A New World in 100 Days: Book
As the author of this book A New World in 100 Days , Vera spent the past three years touring schools, open and closed institutions, the most diverse families and communities, asking hundreds of young people the same question: What would the …
Translated by
Tangible materialOther function -
Amai!: Card game artificial intelligence
Be the first to try to build a smart AI solution such as a smart refrigerator, a nutrition coach or a waste sorting aid. You do that by collecting the right cards. And make sure your system doesn't crash!
The game is simple with simple rules and is …
Translated by
Tangible material -
Say it with an animal: Card game based on the Axen Rose
Do you want to discuss behavior? Do you want to use the Axenroos for this? Then this beastly original card game is for you!
The social colloquial language in a group certainly deserves our attention. Ferdinand Cuvelier's Axen Rose gives a simple …
Translated by
Tangible material -
Live! Red: Workbook on connecting communication
The Live! is based on Connecting Communication. Students learn to communicate in a conscious, respectful manner.
TARGETS
The workbook inspires students to:- make conscious choices
- take good care of themselves and friends vrienden
- feel good in their …
Translated by
Tangible material (3) -
A stitch loose?: A playful conversation about mental health and quality of life
Loose a stitch? is a stubborn game that opens up the stigma surrounding (mental) vulnerability in a creative, constructive and positive way and increases resilience .
Targets
- Awareness and understanding about mental well-being, stigma and …
Translated by
Tangible material -
Is that WEIRD?: Board game about mental wellbeing, disability and diversity
Mental vulnerability and limitations are themes that are not easy to discuss and can be stigmatized. The stubborn board game Is that WEIRD? helps break through these barriers. Children are stimulated by the game to engage in conversation, so that …
Translated by
Tangible material (3) -
Code names: Expansion Belgium
With the permission of the publishers, Level21 has made expansion decks of two hundred words. You can use this theme set with the original game to invest extra in knowledge and vocabulary related to Belgium:
- motorways;
- waterways and rivers; …
Translated by
Tangible material (6) -
Okay?!: Game sexual harassment
Through the game Okay?! make the theme of sexual transgressive behavior a subject of discussion among young people.
- Discuss drawings of sexual situations based on six criteria.
- Pay attention to what you feel and think about it. What is an appropriate …
Translated by
Tangible material (8) -
Traces of memory: Magazine March 2018
The first edition of the Dutch-language pedagogical magazine Traces of memory for the year 2018 is now available. Traces of Memory is a magazine of the Auschwitz - Auschwitz in Gedachtenis Foundation and is aimed at teachers who want to work on …
Translated by
Tangible materialOrganisation, company, NPO -
Anne Frank Krant 2018
Next year it will be 70 years since the Universal Declaration of Human Rights was adopted by the General Assembly of the United Nations. That was a concrete attempt to draw lessons from the horrific history of the Second World War. Resisting …
Translated by
Tangible material (5)Organisation, company, NPO