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Let's DOnut: Manual
The donut economy is one of the possible alternatives to the current economic model. Get started in your classroom with various methods from this collection.
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Level Up: Magazine about healthy gaming
Our new magazine about healthy gaming is now available: Level Up! It contains 32 interactive and insightful A4 pages on healthy gaming and digital balance.
What does it include?
- explanation about the world of games: evolution, types of games, devices, …
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SchooVR: Create your own virtual environments
Website where you can build VR environments yourself or find and use existing lessons in your own classroom.
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STEM kit for projects
Teaching STEM in an attractive way and at the level of your students is child's play thanks to the STEM kit.
The STEM kit is a handy box that contains the materials for four projects. The projects tie in with technology and engineering. Each project …
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Schoolblocks: Future-oriented teaching material for schools
Interactive learning materials for students and personal support for teachers for proper implementation. We ensure that your class is ready for the society of today and the future.
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Robotland: Moves your world
Robotland is a technology and fun park located in Essen. You can become acquainted with the most innovative transport and robot techniques of the moment in an educational, but playful way.
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Drinks case with sugar play
The drinks case consists of a script and the sugar game. The purpose of
the game is to increase the knowledge and skills to become more aware
choosing healthy drinks. The students check how much sugar is in the drinks.Translated by
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Teeth game
Informative goose game with five categories of fifteen questions each:
- the dentist,
- power supply,
- keep your mouth healthy,
- tidbits,
- do-assignments.
The game has a children's version (from 6 years) and an adult version (12+).
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Making studio of the Klokhuis
What do breakdancing, vlogging, making a lava lamp and bird watching have in common? You can do and learn all these activities in the making studio of Het Klokhuis. Which crafting assignment will you start with your kids? Check the link for …
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Mission SDG: Escape suitcase
This mission can be undertaken by all groups of 12 to 28 participants aged 10 to 14 years.
The group receives a message from the year 2030. The world has become completely gray because many people have forgotten the sustainable development goals. By …
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Who's Taking Care of Me Now?: Book
This book describes a young child's feeling of fear and powerlessness. It describes the major impact that alcohol addiction and bullying behavior can have on a person and those around them.
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Strawbees: Make STEAM easy for you and your class
On this site, connecting materials and using cheap materials (plastic straws, cardboard ...) and connecting materials are used to learn about building, coding and robotics.
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