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Is that really the case: Do you recognize a real fake message?
Made up messages, videos that have been edited and numbers that are incorrect. Do you ever wonder if something is really true? This site shows how fake news works and how you can recognize it.
Isdatechtzo.nl was developed by the Media Wisdom Network …
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COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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Increasing involvement with a questionnaire or statement game: lesson sheet 8.2
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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AI At School: Social robot
Dwengo's social robot is a cross-curricular STEM project for the first and second stage of secondary education. In a number of modules, students get to work designing, programming and building their own social robot.
Students think about how their …
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EDUbox Social media
What are the mechanisms behind social media? How come we are so attracted to it? And how can we be resilient to this? This EDUbox social media for the first grade of secondary education, answers these questions and a lot more.
An EDUbox is an …
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Once upon a time ...: Teaching ideas about fake news
In this article from Studio TOPless you will get didactic tips and ideas for putting together a lesson about fake news.
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Nettiquette - Explobots
Nettiquette is a combination of the words network and etiquette. They are norms regarding behavior on the internet and everything that goes with it, such as the use of smartphone, e-mail, social media...
This document lists 31 of these standards.
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Media literacy: Learning path
The Media Literacy Learning Line summarizes which media literacy competencies an average child should develop at every age. She gives substance to the final objectives and curricula according to the framework of the Mediawijs Competency Model. A …
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Equator: The world in your classroom
Do you want to get started with videos about global citizenship? Do you want to amplify the voice of the South and bring it directly into your classroom? How do children from different continents view the same themes (linked to sustainable …
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SQUEEZE: A serious game about online identity
SQUEEZE is a method of JES vzw about online identity with a fixed duration of 100 minutes. In concrete terms, teenagers individually test the prototype of the new online platform Squeeze on tablets or laptops, and then reflect on their behavior …
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A Guide to Report Inappropriate Content on Social Media
The purpose of this guide is to provide students and educators with adequate information on what to do to report inappropriate or offensive content to administrators of a social media application.
The social media applications that will be discussed …
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Mobile phone collection campaign
Sign up for a mobile phone collection campaign and win free ICT material.
Did you know ...
- a mobile phone travels an average of 4 times around the world during production;
- 99% of the parts of a mobile phone are recyclable by Recupel;
- 47 mobile phones …
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