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Building the game Space Invaders: Step-by-step Scratch
A step-by-step plan to build a game of Space Invaders with Scratch.
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The subway guide worldwide: Ozobot lesson plan
In this lesson, students are introduced to the metro lines of twelve well-known cities. In this way, they learn to orient themselves on a metro map and trace the correct route on it. In addition, they must apply the color codes so that the Ozobot …
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Making a video with the Clips app: Step-by-step plan
Clips is an app that allows you to make fun videos. On the one hand, it has very simple controls and on the other hand, it has amazing effects that you can add to your video. You can film directly in the app and/or use pre-recorded images. You can …
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COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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Study choice guidance: Self-study packages
Manual for the online preparation platform Getting started. First, we look in more detail at the strengths of Getting Started with its use in the classroom. We then propose a number of good practices in which teachers show how they integrate …
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Once upon a time ...: Teaching ideas about fake news
In this article from Studio TOPless you will get didactic tips and ideas for putting together a lesson about fake news.
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7 facts about sexting
The making, sending or sharing of sexually tinted messages or photographs is called sexting.
Adults do it and also young people.
Here you can read 7 facts.
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Sexting and shame sexting
This Dutch article provides information about online sexuality among young people. You will find preventive actions that you can take as a school.
Sexting is sending nude photos or sex videos via online media. It is usually done voluntarily and in an …
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Kamishibai: Digital storytelling kiosk
The digital storytelling kiosk is a digital kamishibai theater with a touch screen on top of a bookcase.
Ninety-eight stories are shown on screen in twenty-one different languages. Some stories also have a processing activity associated with them. The …
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SQUEEZE: A serious game about online identity
SQUEEZE is a method of JES vzw about online identity with a fixed duration of 100 minutes. In concrete terms, teenagers individually test the prototype of the new online platform Squeeze on tablets or laptops, and then reflect on their behavior …
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Digital activities in STEM education: Taccle 2
TACCLE2 is a guide to enrich your lessons and promote learning in your classroom. The book contains about a hundred ICT ideas that can be used in mathematics, science and technology. In addition to detailed lesson instructions, you'll find useful …
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First Lego League as an education program: Information
First Lego League is a competition in which you can participate with your students. Young people aged between 9 and 14 are challenged to investigate the social role of technology and technology. This is linked to a theme on the basis of various …
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