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Flash cards: Prowise Presenter
This lesson highlights the flashcard tool.
Discover various practical examples that you can get started with immediately or that can inspire you to design personalized exercises with this tool.
You will find the following example exercises here:
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Introductory game: Game board
The game board contains thirty-six questions that students can ask each other to get to know each other better.
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Symmetry axes and mirroring
You solve the following exercises:
- draw lines of symmetry;
- indicate asymmetry;
- indicate whether a reflection has been drawn correctly;
- indicate similar figures.
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Split up to 10: Splitting machine
Using this splitting machine, splitting up to 10 can be practiced.
Choose the number you want to split. Drag the number to the splitting machine and see how it can be split.
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Arithmetic with butterflies: Prowise Presenter
This digital whiteboard tool with a butterfly theme contains various activities:
- add and subtract up to 10 (drag each sum to the butterfly with the correct answer);
- knowledge of numbers up to 100 (between which tens each number fits); …
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Digital rubric: Evaluating speaking assignment - Campus Nederlands 4
With this digital rubric, students evaluate their own presentation (made based on the criteria in Campus 4, Part 4, lesson 23: presentation of the myth).
Possible practical implementation in the classroom: The students perform their presentation for a …
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Summer themed game: Prowise Presenter
While playing this game, students must collect all kinds of summer attributes. Who can be the first to collect all the attributes on the bingo card?
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Arithmetic with ice cream: Prowise Presenter
This ice cream themed digital board tool contains various activities:
- serve the requested number of scoops of ice cream;
- split numbers;
- copy the pattern of colored ice cream balls;
- memory.
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Counting with bees: Prowise Presenter
This digital whiteboard application consists of two activities:
- students count the number of bees in the beehive or drag the correct number of bees to the beehive;
- a dice game in which students add up the number of points on two dice.
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Ready for Pi Day
On Pi Day, students are given a small math assignment with which they can open a jar of goodies.
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Word package au or ou: Osmo Words - Talent 2
This interactive exercise is suitable for Osmo Words. The word package with words with au or ou can be practiced in a playful way.
The words belong to theme six of the manual.
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Israel Neumann in the Fort of Breendonk: In-depth school visit
This page is intended as an in-depth explanation after a visit to the Sammellager Breendonk. Students learn about the life of one of the prisoners, Israel Neumann.
The page uses a podcast on this topic and contains a dozen questions on the theme. The …
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