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Introductory game: Game board
The game board contains thirty-six questions that students can ask each other to get to know each other better.
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Well-being in a digital world: Perspective paper
Promoting student well-being in a digital world goes beyond managing screen time in schools. Well-being has many facets and includes meeting the needs of students themselves, so that every student feels good at school. The increasing …
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The interior of a musical instrument: Visual material
Through this article, you will be presented with stunning photographs that reveal the architectural interiors hidden within classical instruments.
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Dealing with Socially Acute Questions in the English-Language Classroom
This article provides tools that second language teachers can use for a constructive intercultural dialogue in the event of socially undesirable interactions in a mixed language group. A case study of a racist statement during an interfaculty …
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Initial guidance for beginning teachers: Dropout and induction of beginning teachers in Flanders (Reports 2020, 2021)
In this article you will find two reports:
Initial guidance (induction) of beginning teachers in European countries:
This report provides an overview of different systems of initial guidance in other European countries. The report analyzes …Translated by
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Integrating computational thinking with insights from Finland, France and Sweden: Perspective paper
How can we integrate computational thinking skills into other subjects in lower secondary education? Find out in the latest European Schoolnet Perspective paper, with insights from Finland, France and Sweden
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Teaching methods, a never ending story ...
In 2019, a number of mainstream and special education schools from Portugal, Norway, Romania and Belgium went on the road together for 3 years via Erasmus+. During the project they went in search of new working methods and teaching methods. In …
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Induction of beginning teachers in Flanders: Evaluation report
This report evaluates the extent to which the draft versions of the framework and various guidelines were relevant to participants in pilot schools. Based on these results, the materials were revised and published in their current, final versions.
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Story Dice: Writing stories with dice
With StoryDice's digital story dice, your students can determine the content and order of a storyline by digitally rolling the dice.
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Building learning labs and innovative learning spaces
A practical guide developed by European Schoolnet to support schools and teachers in the roll-out of STEM labs and a Future Classroom. The secondary school RHIZO Lyceum OLV Vlaanderen is described in this guide as a practical example.
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What works in education for children from low-income families
In this article by Pedro De Bruyckere you can read what really works in education for children from families with a low SES (and which approach has less effect).
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Is WWIII about to start?: How to approach this question in class
Blog article by Sarah Simmons about how you as a teacher deal with difficult questions about current events.
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