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Ella, the cyber heroine: Cyber security lesson project
Ella, our cyber heroine, has an insatiable curiosity, enjoys solving problems and is extremely interested in technology. When her friends get into trouble due to a cyber hack, she immediately comes to the rescue. Discover how Ella and her friends …
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The subway guide worldwide: Ozobot lesson plan
In this lesson, students are introduced to the metro lines of twelve well-known cities. In this way, they learn to orient themselves on a metro map and trace the correct route on it. In addition, they must apply the color codes so that the Ozobot …
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Are you advertising material?: Course file 3.10
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Recognize advertising: Lesson 3.9
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Take a virtual reality tour
In this mission of Skills Dojo, children in 7 videos, in Google Tour Creator, go on a virtual reality (VR) tour. In this way they learn the technical operation of virtual reality and discover and how 360-degree photos are made.
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LEGO Education Spike Prime exercises linked to educational network objectives
Commissioned by LEGO Education, Vives Hogeschool developed a link between the exercises from the new Spike Prime set and the objectives of the various Flemish educational networks.
With LEGO® Education SPIKE ™ Prime, youngsters can get to grips …
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Media literacy: Learning path
The Media Literacy Learning Line summarizes which media literacy competencies an average child should develop at every age. She gives substance to the final objectives and curricula according to the framework of the Mediawijs Competency Model. A …
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Intro programming: Theory loops and conditions
These are two demo exercises to get to know conditions and loops together with students.
After this lesson the students can get started with the Dinobal exercise.Translated by
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Programming intro: Practicing loops and conditions
Lesson with an exercise in which students combine conditions and loops. To practice this, they make the game Dinobal
The course material includes:
- Lesson preparation
- Exercise and solution
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Toolkit multimedia animator: Playful programming with children
For the European Codinc project, Maks vzw trained dozens of young people in Brussels to become multimedia animators. They in turn taught elementary school children to code and program in a playful way.
We hit two birds with one stone, because in …
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iPad: Principles
This contribution includes a lesson plan, a supporting document and a Powerpoint presentation to market the features of iPad use.
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Cyberbullying
These are two bundles: a teacher package and a youth package on cyber bullying.
Through playful assignments students discover what cyberbullying is exactly and what they can do about the problem.
A brief overview of the assignments:
- Thesis game …
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