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Flyer design in Photopea: Video
In this video you will learn how to design an A7 flyer in the graphic design program Photopea.
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AI in Photoshop
This video demonstrates the new AI feature in Photoshop using a demo with an image from Pixels.
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Game development: Audiovisual teaching materials
In this collection you will find audio and video for a game development lesson. The editors of Het Archief voor Onderwijs searched for striking visual material and clipped fragments to bring this subject to the classroom. Use the collection to …
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3D animations of technical matters
In this English-language video channel, technical matters such as buildings, ski lifts, bridges, etc. are explained using 3D drawings and animations.
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The Bézier Game: Practice with the pen tool
Internet game that allows you to practice Adobe's infamous pen tool and the famous Bézier curves. The Bézier curve is a parametric curve used in computer graphics and programs such as Adobe Photoshop and Illustrator.
The game aims to improve …
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The drop cap in InDesign
This video explains how to make a decorative cap in the InDesign program. It can also be done with the necessary creativity in other environments such as a Google presentation.
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Camera terms: Explainer video
Video explaining aperture, shutter speed and ISO for photography.
The explanation is detailed and mainly focused on DSLR (SLR photography).
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Photography: Audiovisual teaching material
In this collection you will find image and sound fragments about photography, together with more context and concrete teaching tips.
Photography has come a long way. In this collection you can see the history of photography, the technique and …
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Color and light, technical: Audiovisual teaching material
In this collection you will find image and sound fragments about color and light: technical, together with more context and concrete teaching tips.
The rainbow is the summary of this collection. A rainbow is an optical effect caused by the refraction …
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Design your own game: The packaging (4)
In this fourth part of a four-part assignment to make a full game, the fourth step is for your students to make the packaging.
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Design your own game: The pawns (3)
In this third part of a four part assignment to make a full game, your students will make the pawns as a third step.
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Design your own game: The playing cards (2)
In this second part of a four-part assignment to make a complete game, your students will make the playing cards as a second step.
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