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Robots for education: Smart
At Smartrobot.solutions we believe that a robot can be used for every challenge. Whether it concerns a care robot, a service robot in the catering industry or a telepresence robot in the office, there is always a robot for you.
For education, we focus …
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Step-by-step plan and correction key at Blockly Games
On the Blockly Games website you learn programming step by step.
In this learning resource you will find a step-by-step plan and correction keys for the games:
- maze,
- bird,
- turtle,
- movie.
- music.
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Intro programming: Theory loops and conditions
These are two demo exercises to get to know conditions and loops together with students.
After this lesson the students can get started with the Dinobal exercise.Translated by
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Digital activities in STEM education: Taccle 2
TACCLE2 is a guide to enrich your lessons and promote learning in your classroom. The book contains about a hundred ICT ideas that can be used in mathematics, science and technology. In addition to detailed lesson instructions, you'll find useful …
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3D printer in the classroom: Lesson suggestions
Encouragement to use a 3D printer at school. Some ideas are presented for four different themes: Halloween, Valentine, Christmas, Easter, summer
Source images: own creation within Tinkercad.
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Makey Makey: Alarm System
This sheet is an expansion of the basic sheet about Makey Makey. This sheet challenges you to design an alarm system and with a Makey Makey.
Source: Makey Makey: Teaching sheet by Lennart Dreesen
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Makeymakey: Control your computer with a banana
The MakeyMakey is an electronic board with which you can transform everything into a computer control. Replace your keyboard with a banana and play Pacman. Or use your stairs as a piano! The MakeyMakey converts electrical pulses into signals that …
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Vectorize images for CAD
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CoderDojo: Dozens of tutorials and didactic materials to learn programming
CoderDojo is a global, volunteer-led community of free programming workshops for young people. CoderDojo organizes free sessions with volunteers to teach young people how to code. A large part of the didactic material of this is collected per …
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LEGO Education MINDSTORMS: Didactic sheet
This didactic sheet with references to curriculum and final objectives shows you how you can get started with the Mindstorms robot as a beginner.
The sheet is used in the STEM workshops that you can experience with your students in the Fyxxilab in …Translated by
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Skillville: Practicing Life Skills
Skillville is an online multimedia tool that aims to increase financial literacy and achieve cross-curricular attainment targets.
Financial education is the backbone of Skillville and integrates the other contexts of the cross-curricular attainment …
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RoboMind: Learn to program
ROBO is a simple educational programming language that makes it possible to get acquainted with the fundamentals of computer science. In addition to an introduction to popular programming methods, you will gain insight into the fields of robotics …
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