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Redesigning and (re) building the school (environment): Lesson 3.3
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Quizlet: Study lists online
With Quizlet you can drill online lists of words or definitions. After your free registration with your Facebook or Quizlet account, you can, for example, create a list of Dutch words and their French translation. You can then practice online with …
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Learning by building about the city: Lesfiche 3.2
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Building learning labs and innovative learning spaces
A practical guide developed by European Schoolnet to support schools and teachers in the roll-out of STEM labs and a Future Classroom. The secondary school RHIZO Lyceum OLV Vlaanderen is described in this guide as a practical example.
Read the full …
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Virtual Reality in TA Keerbergen
A good practical example of TA Keerbergen where several students can work simultaneously in Virtual Reality. More information in the video about the approach and the advantages of their working method.
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Diddit: Online learning platform for secondary education
Diddit, an online learning platform for secondary education, can enrich your lessons, simplify differentiation and make evaluation more insightful.
Available for French, Dutch, Mathematics, Religion, Music and English.
What is Diddit for Teachers? …
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VEX robotics in secondary/secondary education: Webinar
How can I integrate STEM and robotics into my lessons?
Follow our webinars and discover how you can make STEM lessons challenging and practice-oriented. First plastic robotics with VEX IQ. Then with the VEX EXP, the VEX V5 and the VEX V5 workcell, …
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COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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