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Game(L)over: Balanced gaming
Gaming is fun! But it can also take up a lot of time and energy. Is there time for other hobbies, friends, school and family besides gaming? Does a young person doubt whether his gaming behavior is still okay? Is a parent concerned about their …
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Europe Code Week
Learning to program helps us understand the rapidly changing world around us, enhance our understanding of how technology works, and develop skills and capabilities to discover and innovate new ideas.
EU Code Week is a citizens' initiative aimed at …
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#reinventingBeethoven: A creative challenge for education
Discover the content and creative projects of the #reinventingBeethoven challenge.
250 years ago, on December 16, 1770, Ludwig van Beethoven was born in Bonn, Germany.
To celebrate its anniversary, some institutions across Europe are creating …Translated by
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Start a Share IT point at school
Do you want to help vulnerable students with a laptop? Then consider setting up a Share IT point in your school.
Part IT is a system to lend laptops to vulnerable students and to guide the students in using the laptops through a buddy operation. It is …
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Monkey tail years: Young people and digital media
Apestaart Jaar is a large-scale biennial study into the digital environment of Flemish children and young people between the ages of 6 and 18.
You will find all information about the latest research here.
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Digital Wolves: Getting to know ICT and technology
Digital Wolves wants to help children and young people to prepare for the digital world of today and tomorrow. By letting them get started with applications themselves, they can independently discover what the possibilities are. In this way, they …
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