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Find the shadow in the image
Find the shadow in each image. The word is read out.
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Interactive exerciseTeacher, ICT co-ordinator -
Animal zoo: click + speak and type exercise
In this app you can discover the animal names in different ways. You can listen to the name, say it yourself or type it yourself.
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Interactive exerciseTeacher, ICT co-ordinator -
Recognizing initial letters: Summer word game
Listen or look at the initial letter. Then click on the image that starts with that letter. Do you want to make the game more difficult? Then hide the word. We recommend that you complete this exercise using a Chrome browser.
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Interactive exerciseTeacher, ICT co-ordinator -
Animal names: Listening exercise
Find the correct animal shadow for the word heard. You hear an animal name, do you recognize the animal?
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Interactive exerciseTeacher, ICT co-ordinator -
Fly to the correct Easter egg
Take a good look at which color of eggs you have to grab.
Control the plane and fly to the right eggs.Translated by
Interactive exercise -
Digital storytelling kiosk: Borrow the digital kamishibai theater
The digital storytelling kiosk is a digital kamishibai theater with a touchscreen on top of a bookcase. There are 98 stories on screen in 21 different languages. Some stories also have a processing activity associated with them. The stories are …
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Tangible material -
Kamishibai: Digital storytelling kiosk
The digital storytelling kiosk is a digital kamishibai theater with a touch screen on top of a bookcase.
Ninety-eight stories are shown on screen in twenty-one different languages. Some stories also have a processing activity associated with them. The …
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Tangible material (7)Teacher -
Storytelling kiosk: Digital kamishibai
On the digital story kiosk there are 98 stories to see and this in 21 different languages. Via the touchscreen, children can quickly and easily choose a story in a language of their choice.
- the aim is appreciation of the home language and multiple …
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Tangible material (3) -
Matatalab: Coding and programming for pre-primary and primary education
Matatalab is an educational coding game suitable for children aged 4 - 9 years. This game stimulates cognitive skills, creativity and imagination and teaches children the first steps of coding and programming. No PC or tablet is used, we also call …
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Tangible material -
Concepts: Big, small, high, low, many, few, long and short
You practice on the concepts: large, small, high, low, many, few, long and short. You do this on the basis of flash cards or a game!
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Interactive exercise (13)ICT co-ordinator, Other