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Excluded: Teaching materials for the film
Teaching materials on digital inclusion / digital exclusion, including access to the film 'Excluded' - (30 min fiction) on this theme.
- Word - in preparation.
- PPT - to teach.
First request access to the film via email or the form below.
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I Respect: Pedagogical project on online privacy
This lesson project supports teachers and supervisors to think about how to use the internet and social media in a safe and constructive way with their students, based on videos and concrete situations. Respect is the key word: how do you treat …
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When sharing becomes hurt: Teaching package on cyberbullying
Snapchat, TikTok, Twitter, Instagram... there are countless apps that interest and fascinate young people. And rightly so, because they offer countless possibilities: keep in touch with friends, create and publish things yourself, like and comment …
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Check your response: Poster
A class discussion about online behavior and netiquette? You can get started right away with the six questions on this poster. Follow the questions and it will soon become clear whether a response is appropriate.
A positive answer to all questions? …
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PEGI Class Challenge: Talk about age rating and video game content with your students
Test your students' knowledge! Talk to them about age labels and content icons for video games.
Gain a better understanding of the video game age rating system by raising students' awareness of video game content and responsible gaming. Start a …
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VR system formwork: Manual
This manual is your guide in using the serious game VR System Formwork. This project was realized within a call for projects from InnoVET (2022-2023), with the support of the Flemish Government, Department of Education & Training.
The application …
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School creators: Student participation tool
Do you want to encourage students to participate in school? Do you want to encourage individual responsibility among students so that they also take up social engagement more easily?
The student participation tool Schoolbeginkers provides young people …
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Ella, the cyber heroine: Cyber security lesson project
Ella, our cyber heroine, has an insatiable curiosity, enjoys solving problems and is extremely interested in technology. When her friends get into trouble due to a cyber hack, she immediately comes to the rescue. Discover how Ella and her friends …
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Suicide prevention among pupils and students: Step-by-step plan
A step-by-step plan has been developed to help teachers, tutors, pupil and student counselors, directors and other educational staff in dealing with pupils or students who may be thinking of suicide. This gives you a quick overview of the steps to …
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The subway guide worldwide: Ozobot lesson plan
In this lesson, students are introduced to the metro lines of twelve well-known cities. In this way, they learn to orient themselves on a metro map and trace the correct route on it. In addition, they must apply the color codes so that the Ozobot …
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Re-enacting the Internet: Computational Thinking
Your students learn how the internet works through this game.
They learn the concepts of servers, URL addresses, web addresses, IPs, DNS,....
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Relay Programming: Unplugged Programming
We build on the skills from programming on graph paper. The emphasis now is on the importance of sequence and the process of debugging to bring programs to a successful conclusion.
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