-
VR Suitcase: Immersive Learning
This case contains four Oculus Quest 2 virtual reality glasses with accessories for use in immersive learning. Through this form of learning, skills and experiences can be gained in a virtual environment, which are often (more) difficult to …
Translated by
Tangible materialOrganisation, company, NPO -
A fascinating class game: exploring the maritime world
The maritime world is insufficiently known and we want to change that! Areyouwaterproof brings the maritime world to the classroom with A Captivating Class Game.
The students are transformed into captain, chief engineer and sailor. Together they …
Translated by
Tangible materialOrganisation, company, NPO -
14-herd18: Educational film WOI on tablet
The goal of the educational project is to provide teachers and students on the basis of preparation in the classroom provide an overview of what's left WOI is present in Flanders and make them eager to plan a trip. The young people in the …
Translated by
Tangible materialOrganisation, company, NPO -
Forbidden to enter the yard: Educational Package
Forbidden to enter the yard "is an educational package on the theme" construction ". You can use this package in the teaching in the first grade of secondary education. The project fits in with the theme of building. Both A-and …
Tangible material (4)Organisation, company, NPO