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Coding Park: Learning to program
Coding Park is a coding platform where students learn to code and think computationally. Visual blocks or Python are used. You can get started right away in the free programming environment. If you, as a parent or teacher, want to monitor the …
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Integrated IT jobs: Course
ICT is integrated in all learning domains. In compiling this guide were taken into account ICT diamond. In this way, these commands ensure that all learning outcomes in the course of the school year will be discussed.
The different commands connect …
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Excel: Roadmap
Students learn how to use Excel. They fill in the details of a sale action and learning:
- calculate the total,
- compute the average,
- calculate earnings,
- converting the data into a graph.
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Sinterklaas workshops on the computer
On the 3rd of December, the third degree organizes workshops in the context of Saint Vincent. In addition to numerous activities in the classroom, there is also the possibility of doing computer tasks.
This appendix contains six exercises that can …
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Assignment similarity: Robot
Using this worksheet, the pupils Become a robot by following the instructions. The assignments are mainly to do with the geometric concept of similarity.
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Count Maxime: Mental arithmetic with the computer
This simple self-developed computer tool (spreadsheet) can help your children and encourage mental arithmetic.
They (or teacher) to make an arbitrary exercise (either +, -, x,:) and get instant feedback: right or wrong.
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Gcompris: Collection of educational programs
Gcompris stands for the French "J'ai compris" (I understand).
It is a collection of educational programs for children from two to ten years. In addition to the more than fifty small activities offered in different languages, the …
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Game-based learning: Fun to play, easy to deploy
In this e-module you will find an overview of board games for:
- Dutch,
- to calculate,
- English,
- citizenship.
For each game there is a video available with information about the game and tips on how to play the game.
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Interactive exercise (6)