-
Energy backpack
Are there energy guzzlers at your school? Let your students go on a scavenger hunt to investigate the standby consumption, lighting or heating in the classroom. Your students can use the measuring instruments in the backpack to examine the …
Translated by
Tangible material -
Drinks case with sugar play
The drinks case consists of a script and the sugar game. The purpose of
the game is to increase the knowledge and skills to become more aware
choosing healthy drinks. The students check how much sugar is in the drinks.Translated by
Tangible material -
Teeth game
Informative goose game with five categories of fifteen questions each:
- the dentist,
- power supply,
- keep your mouth healthy,
- tidbits,
- do-assignments.
The game has a children's version (from 6 years) and an adult version (12+).
Translated by
Tangible material -
Fieldwork forest: Lending backpack
With the fieldwork material in these two lending backpacks, your students can carry out a biotope study. Using a scientific working method, they compare and examine the forest with an open field or dune. In this way they come to a conclusion on …
Translated by
Tangible material -
The Healthy Mouth Case: A box full of inspiration about oral hygiene
Would you like to work with your school on preventive oral care? The Healthy Mouth Cases are lending boxes full of material to introduce children and young people (with disabilities) to preventive oral care and dental visits. Through the materials …
Translated by
Tangible material -
Cuisine Mundial: Cookbook for those learning Dutch
A cookbook in simple Dutch. Whoever learns Dutch is helped with photos of all ingredients and supplies and an extra glossary.
Translated by
Tangible material (4) -
Extraordinary Budgeting: Didactic material
The aim of the Extraordinary Budgeting method is to prepare students for independent living and to find out what costs are associated with this. This methodology not only strengthens financial knowledge, but also financial attitudes and …
Translated by
Tangible material (4) -
BabbelArt Impro: Illustrated card game as a conversation method
BabbelArt Impro is a bilingual tool that stimulates creativity. The game introduces you to art and culture in an accessible way. A creative story is devised in groups of four to six people on the basis of picture and art cards. In this way, all kinds …
Translated by
Tangible material -
Culture-sensitive pregnancy case
Vulnerable pregnant women with a migration background are at increased risk of perinatal morbidity and mortality. They have an increased chance of adverse pregnancy outcomes and health risks, and they rarely find their way in healthcare …
Translated by
Tangible material (5)Teacher -
Game box free time
With this game box, children who know little or no Dutch yet learn and practice words in a playful way, via classic memory, pictionary and other forms of play.
Translated by
Tangible material -
Talking cases: Learning Dutch playfully
In collaboration with Erfgoedcel Waasland, among others, the heritage cell has developed chat cases that OKAN classes can use. Students learn the Dutch language in a playful way. These lendable suitcases are tailored to OKAN students and are built …
Translated by
Tangible material (5) -
Say it with an animal: Card game based on the Axen Rose
Do you want to discuss behavior? Do you want to use the Axenroos for this? Then this beastly original card game is for you!
The social colloquial language in a group certainly deserves our attention. Ferdinand Cuvelier's Axen Rose gives a simple …
Translated by
Tangible material