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GrooMix: Educational game
This educational game aims to make children and young people aware of and resilient to phenomena such as online grooming. The game focuses on the (potential) victim perspective: how can you, as a young person, protect yourself against grooming, …
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Got your back: Class game about racism and bystander attitudes
How do you react when you experience something racist? How can you best assist a target? What makes you not respond or respond to racist incidents and statements? How can young people respond safely when they witness racist incidents and …
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BabbelArt: Board game and online game about art and culture
BabbelArt is a bilingual tool to gauge the cultural motivations, thresholds, talents and interests of a group or class. In this way, group supervisors, training staff and teachers can collect valuable information to use in further projects.
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Playing against bullying
Preventing bullying at school does not have to be a boring affair in which students are simply given an explanation of why bullying is bad. If you approach it in a fun and interactive way, you will get everyone involved in your story.
De Aanstokerij …
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Flag system on a sign: Communication about sexual (cross-border) behavior at school
The Flag System on a Sign is a conversational intervention developed to complement the Sensoa Flag System. The aim of the intervention is to promote communication about sexual (cross-border) behaviour.
From a playful design, it provides visual support …
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Kikkerbecool: Board game to practice social skills
Kikkerbecool is an exciting board game in which the players discuss different skills with each other:
- social skills,
- good manners,
- stand up for yourself,
- deal with bullying and teasing.
While the children cheerfully discuss all kinds of …
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A stitch loose?: A playful conversation about mental health and quality of life
Loose a stitch? is a stubborn game that opens up the stigma surrounding (mental) vulnerability in a creative, constructive and positive way and increases resilience .
Targets
- Awareness and understanding about mental well-being, stigma and …
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Save our planet: Game
Save our Planet on climate and sustainability issues is developed by VIVES. It exists as a board game, but can also be played online.
By the way, do you know how much food is wasted, which European country has the largest ecological footprint per …
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Carrots in New Earth: Story cards about departing and arriving
The story box Carrots in new soil was developed by Claire Wiewauters and Kaat Van Acker from Odisee University of Applied Sciences. It consists of thirty story cards, made by illustrator Marie Van Praag and produced in collaboration with Studio Sesam …
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So What?! The Gayme
So What?! the Gayme was created to discuss gender and sexuality with a group of young people in a very accessible way. Divided into forty cards in four categories. The cards are about boundaries, boys/girls, environment and relationships. Each …
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Code names: Expansion Belgium
With the permission of the publishers, Level21 has made expansion decks of two hundred words. You can use this theme set with the original game to invest extra in knowledge and vocabulary related to Belgium:
- motorways;
- waterways and rivers; …
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Get out of that web: Game box
With the game Away from that web we bring the theme of poverty into the classroom. it makes students aware of what poverty means and how poverty can lead to social exclusion. Because a student who lives in an underprivileged family not only lives in …
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