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Using generative AI safely and responsibly: Toolkit for the classroom
This toolkit, developed by Microsoft, is designed for teachers who teach students aged 13 to 15. It aims to introduce generative AI in an accessible way and build awareness among young people by illustrating the risks to safety and mental …
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LeerID Student Desk: Manual for students
On this page you will find the manual with which students can get started with the LeerID Student Desk. The LeerID Student Desk is the student section of LeerID. Here students can log in to manage their account themselves, for example to change …
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Working with Canva: Guide and tips
With these practice sheets you can get started with Canva yourself. I've added my favorite fonts and search terms. Good luck designing your magazines.
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Climate Detectives: Become a climate detective and make a difference
This project was made possible by ESA. It challenges students to make a difference in understanding and protecting the Earth's climate. Students go through three phases.
- In phase 1 they look for a local climate problem. They formulate a research …
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Smartschool Live: Manuals
You can use these manuals to organize online lessons in Smartschool Live. Following matters are discussed:
- start a Smartschool Live session in a subject;
- follow a Smartschool Live session for parents and students;
- create a course;
- working with a …
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Digital learning in the pandemic: Handbook best practices
During the 2020–2021 academic year, the global pandemic gave the Europeana community of educators the opportunity to become more relevant in their work of integrating digital culture in learning practices and to grow even further. Events …
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Game.Learn.Grow: Getting Started with Games in the Classroom Tutorial
The use of digital games in the classroom increases the motivation, engagement and productivity of your students. Yet few games are used in the Flemish classes. It is therefore not always such a simple task to integrate games into your lessons. On …
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Part IT point at school: Guide for organizers
Not every student has a computer or a stable internet connection at home. Children from vulnerable families in particular experience problems with this and risk falling behind in their learning. Fortunately, as a school you can do something about …
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Game forms in mathematics or math lessons: Lesson ideas and tips
In this presentation you will find tips on how you can get started with playing forms in your lesson.
In addition to a short theoretical explanation, some concrete examples follow. Other types of games can be found here:
- Circumference and area of …
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Didactics for integrated STEM education: Characteristics and learning objectives
Vision text on STEM education, with the following emphasis:
- Need for integrated STEM education
- Target audience
- Learning objectives of integrated STEM education
- Features of Integrated STEM Education
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Didactically & technically successful with the iPad in your class
Syllabus Didactic & technical successful with the iPad in your class:
- browsing in educational apps;
- place apps in folders;
- share digital content;
- Edit and annotate PDFs;
- iPad (wireless) project and create QR codes.
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This is how a computer thinks: Programming and computational thinking in education
How a computer thinks provides primary and secondary schools with information, practical examples and tools to teach students the basics of computational thinking and programming. In this way, schools can familiarize their students with the digital …
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