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VEXcode VR: Trace unique shapes
With the help of the VR robot, students will trace unique shapes during this activity. Students learn to recognize geometric shapes. They start by tracing the perimeter, then calculate the perimeter, and finally the area. They complete a geometric …
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Teach your child to program with Scratch! -Roadbear Studios
Programming for children, a hot topic. Many parents would like their child to take some sort of programming course. Programming classes for children are springing up like mushrooms.
The first studies into whether all programming lessons …
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See-through compressor: Project InnoVET XR
Thanks to this project, a Mixed Reality application was created to allow students to get started with the screw compressor. Initially, students can look at the most important parts via an individual learning path. Secondly, students can carry out …
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ICT tips in maths lessons: Presentation
Presentation in which some ICT tips are given to apply in maths lessons such as:
- record videos with PowerPoint;
- use of GeoGebra Suite and Classic;
- useful commands in MS Word.
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EV'nAR: Manual
EV'nAR is an AR tool that you can use on the Microsoft Hololens, smartphone and tablet. With the help of this app, the student can become acquainted with an electric vehicle and a hydrogen vehicle via augmented reality .
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Code math game with ChatGPT and Google Sites
In this article, Tony explains how he designed a math game using ChatGPT and Google Sites.
You can also play the game yourself .
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Math Bingo for the Bee-Bot
Bee-Bot cards to practice adding and subtracting up to 20.
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Nomophobia test: Addicted to your smartphone? - Explobots
Using this worksheet, students can take a nomophobia test to discover whether they are addicted to their smartphone or not.
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iPad apps for students with language or math problems
An overview of clickable apps, divided by section:
- basic operations (+, -, x, :);
- number recognition;
- number line;
- fractures;
- clock arithmetic;
- calculation tools;
- patterns and shapes;
- ...
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Building learning labs and innovative learning spaces
A practical guide developed by European Schoolnet to support schools and teachers in the roll-out of STEM labs and a Future Classroom. The secondary school RHIZO Lyceum OLV Vlaanderen is described in this guide as a practical example.
Read the full …
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COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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Reading clock and writing combined - making a story: lesson sheet 8.1
In this detailed lesson example you see how a game can be used in your lesson (here: digital play). The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the tools …
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