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Travle: Geographical knowledge
Travle is an interactive game where you get two countries on a map or two provinces. Your job is to get from one to the other. You do this by typing the name of a country or province and adding it to the map, on which your route becomes visible. …
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Seterra Geography: Blind map exercises
With the exercises on this website you can practice continents, countries, rivers, capitals, rivers on a blind map.
After selecting a card, you must click on what is requested by time.
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Catch the colored circles
In this game you catch colored circles. But beware of the red ones. If you catch a red circle, you lose a life.
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Ordinal and cardinal numbers: Exercises
Exercises on the use of ordinal and cardinal numbers.
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Doctor game: Take care of the wounded
A child had a very serious fall. What can you do to care for the wounds?
In this game you follow the instructions step by step:
- rinse and disinfect the wounds;
- detect the fractures and anesthetize the wounds;
- straightening and fixing the broken …
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Interactive exerciseTeacher, ICT co-ordinator -
Return of the Cat Mummy: Google Arts & Culture Experiments
Return to the world of the living as a cat mummy to collect the ceremonial items needed for your pharaoh's journey to the afterlife. Navigate your way through various obstacles that threaten your time on Earth, while learning about the various …
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Un-Dough!: Google Arts & Culture Experiments
Generative AI has turned the world into colorful dough! How many cultural monuments can you discover?
The experiment uses Google AI to create plasticine-style monuments. A depth and salience model is used to create the 3D effect on the display of …
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Coding For Kids: Learn to code
All kinds of mini games to practice the basics of computational thinking. You practice all sub-skills of computational thinking.
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Interactive exercise (3)Organisation, company, NPO -
Tinker ball: Game
With this interactive game you try to get the ball into the goal in different ways. Use cans, hockey stick, baseball bat, feathers... to catch the ball. Design and discover to arrive at the correct solution.
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Learning to program with LOGO
The Logo programming language was created in 1967, then few people thought about teaching children and young people how to program.
The principle is simple. You make Simon move the turtle by writing commands in the style of a programming language. …Translated by
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Coloring reaction game
You practice combining colors. In this reaction game, drag the circle to the corresponding color.
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Groovity: Writing Patterns
Follow the pattern with your finger. This is how you practice writing patterns.
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Interactive exercise (4)Teacher, ICT co-ordinator