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Explore OctoStudio: All kinds of ideas
Here is a collection of ideas for creating and coding using OctoStudio. Discover different ways to combine code with everyday materials as tools. Some are full-fledged projects, others are little sparks to spark your own coding creativity.
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Strengthening the Pedagogical Content Knowledge in PAV: PCK module for student teachers and teachers
Project General Subjects (PAV) is a complex subject to teach. It is an integrated course that combines content from the following diverse disciplines:
- Dutch,
- math,
- natural sciences including STEM,
- citizenship,
- historical and spatial awareness. …
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XR academy: Presentation of the basic XR session in class
In this presentation you will find information about the contents of the XR suitcase that you can lend through the XR lending service of the Regional Technological Centers (RTCs). You will receive information and tips about how to work with the …
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Ella, the cyber heroine: Cyber security lesson project
Ella, our cyber heroine, has an insatiable curiosity, enjoys solving problems and is extremely interested in technology. When her friends get into trouble due to a cyber hack, she immediately comes to the rescue. Discover how Ella and her friends …
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The cat and Abby: Scratch step-by-step
With this step-by-step plan you can make one of the most famous games to discover programming with Scratch.
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Redesigning and (re) building the school (environment): Lesson 3.3
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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App Inventor: Practical examples
A syllabus of over forty pages to get started with App Inventor.
With a number of practical examples, which can encourage students to program themselves.Translated by
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Nettiquette - Explobots
Nettiquette is a combination of the words network and etiquette. They are norms regarding behavior on the internet and everything that goes with it, such as the use of smartphone, e-mail, social media...
This document lists 31 of these standards.
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Digital activities in STEM education: Taccle 2
TACCLE2 is a guide to enrich your lessons and promote learning in your classroom. The book contains about a hundred ICT ideas that can be used in mathematics, science and technology. In addition to detailed lesson instructions, you'll find useful …
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