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OVAM SIS Toolkit for a sustainable design process
The OVAM SIS Toolkit is a tool to integrate sustainability into innovation and design processes in order to increase value creation. SIS stands for Sustainable Innovation System . This tool, developed for the business community, is also used …
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Let's DOnut: Manual
The donut economy is one of the possible alternatives to the current economic model. Get started in your classroom with various methods from this collection.
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Dance Expression: Musical Inspiration Guide - Zeppelin
The Dance Expression book is part of a series of musical inspiration guides. These guides were developed from Zeppelin's didactics, which supports teachers and supervisors in devising inspiring and purposeful musical activities. Each …
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Level Up: Magazine about healthy gaming
Our new magazine about healthy gaming is now available: Level Up! It contains 32 interactive and insightful A4 pages on healthy gaming and digital balance.
What does it include?
- explanation about the world of games: evolution, types of games, devices, …
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Matatalab VinciBot
Matatalab VinciBot is a robot set for students aged 8 and over. This set can do more than any other comparable set.
The Matatalab VinciBot Set has diverse and rich functionality, open extensibility and excellent quality.
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Cardgo: Educational card game about the operation, economy and professions of the port
Cardgo lets your students look inside the port area while playing and learning. They experience the impact of the port on their living environment. From now on, there will no longer be a classic preparation bundle as an introduction to the port …
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STEM kit for projects
Teaching STEM in an attractive way and at the level of your students is child's play thanks to the STEM kit.
The STEM kit is a handy box that contains the materials for four projects. The projects tie in with technology and engineering. Each project …
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Got your back: Class game about racism and bystander attitudes
How do you react when you experience something racist? How can you best assist a target? What makes you not respond or respond to racist incidents and statements? How can young people respond safely when they witness racist incidents and …
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GETTING YOURSELF WAY in Care and Health: Educational game
The aim of the game is to familiarize young people with the healthcare and welfare landscape.
The game is built around fifteen characters with various requests for help in the field of health and well-being. The players try to help the characters by …
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Mission SDG: Escape suitcase
This mission can be undertaken by all groups of 12 to 28 participants aged 10 to 14 years.
The group receives a message from the year 2030. The world has become completely gray because many people have forgotten the sustainable development goals. By …
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Bionics4Education: Construction kit
This learning tool with bio-inspired prototypes and supporting content encourages your students to recreate a natural system (fish, elephant, flower, chameleon or bird). Each construction kit contains the necessary components to create a bionic …
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Common sense, how is the fork on the handle?: Board game
As part of the Stem & Vork project, ILVO developed a board game in collaboration with Odisee Hogeschool and Luca School of Arts.
The aim of the game is to let young people between the ages of 12 and 99 experience what the business life of a farmer …
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