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Let's DOnut: Manual
The donut economy is one of the possible alternatives to the current economic model. Get started in your classroom with various methods from this collection.
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Level Up: Magazine about healthy gaming
Our new magazine about healthy gaming is now available: Level Up! It contains 32 interactive and insightful A4 pages on healthy gaming and digital balance.
What does it include?
- explanation about the world of games: evolution, types of games, devices, …
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Who's Taking Care of Me Now?: Book
This book describes a young child's feeling of fear and powerlessness. It describes the major impact that alcohol addiction and bullying behavior can have on a person and those around them.
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Following Damien: The Seven Works of Mercy
On the basis of seven mobile banners and an assignment booklet, the confirmations/pupils discover how they can work on the seven works of mercy in their lives.
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No one is like you: Interactive video
Watch the cartoon version of the book Nobody Is Like You by Max Lucado about judging and condemning. During the video you can answer various questions.
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Bullying, is that okay?
On the basis of videos, a story from the Bible, fill-in exercises and songs you learn that bullying is not OK.
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The Samaritan Woman: Processing
Interactive exercise about Jesus' conversation with the Samaritan woman. The story is found in John 4.
- Bible story with questions in the form of towing exercise and hole exercise.
- Finally, a video about this story.
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Kikkerbecool: Board game to practice social skills
Kikkerbecool is an exciting board game in which the players discuss different skills with each other:
- social skills,
- good manners,
- stand up for yourself,
- deal with bullying and teasing.
While the children cheerfully discuss all kinds of …
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Is that WEIRD?: Board game about mental wellbeing, disability and diversity
Mental vulnerability and limitations are themes that are not easy to discuss and can be stigmatized. The stubborn board game Is that WEIRD? helps break through these barriers. Children are stimulated by the game to engage in conversation, so that …
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