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EDUbox Social media
What are the mechanisms behind social media? How come we are so attracted to it? And how can we be resilient to this? This EDUbox social media for the first grade of secondary education, answers these questions and a lot more.
An EDUbox is an …
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Concrete Genie: Lesson sheet game against bullying
On this sheet you will learn more about the game Concrete Genie and how you can use the game around the theme of bullying. The sheet explains how the game can help to start a group discussion or to process the theme musically.
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Nettiquette - Explobots
Nettiquette is a combination of the words network and etiquette. They are norms regarding behavior on the internet and everything that goes with it, such as the use of smartphone, e-mail, social media...
This document lists 31 of these standards.
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Media literacy: Learning path
The Media Literacy Learning Line summarizes which media literacy competencies an average child should develop at every age. She gives substance to the final objectives and curricula according to the framework of the Mediawijs Competency Model. A …
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SQUEEZE: A serious game about online identity
SQUEEZE is a method of JES vzw about online identity with a fixed duration of 100 minutes. In concrete terms, teenagers individually test the prototype of the new online platform Squeeze on tablets or laptops, and then reflect on their behavior …
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Toolkit multimedia animator: Playful programming with children
For the European Codinc project, Maks vzw trained dozens of young people in Brussels to become multimedia animators. They in turn taught elementary school children to code and program in a playful way.
We hit two birds with one stone, because in …
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Digital activities for languages, history and humanities: Taccle2
A Guide to enrich your lessons and promote learning in your classroom. Layout:
Introduction.
Part 1 Activities to:
- A developing effective communication.
- Living Environments explain and explore.
- Looking skills develop.
- Texts to understand. …
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Cyberbullying
These are two bundles: a teacher package and a youth package on cyber bullying.
Through playful assignments students discover what cyberbullying is exactly and what they can do about the problem.
A brief overview of the assignments:
- Thesis game …
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Realize personalized learning with tablets
An inventory of good practice examples with tablets.
A selection from the content:
- Realizing differentiation, integration and inclusion with tablets: a didactic model.
- Practical examples.
- Conclusions.
- Start for further research.
- Word list. …
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Downloadable resource (10)Organisation, company, NPO