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Find the shadow in the image
Find the shadow in each image. The word is read out.
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Kubo: Puzzle coding concept
Meet the creative and playful KUBO. An educational hands-on and digital coding solution that provides everything needed to master coding and computational thinking, designed especially for kids.
Students learn to code using KUBO's unique TagTile® …
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Matatalab TaleBot: Programmable robot
Create your own interactive stories through coding: Matatalab Tale-Bot Pro is a learning robot set for young children. Thanks to innovative technology and a wide range of cross-curricular interactive cards, children can learn basic coding concepts …
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Talking cases: Learning Dutch playfully
In collaboration with Erfgoedcel Waasland, among others, the heritage cell has developed chat cases that OKAN classes can use. Students learn the Dutch language in a playful way. These lendable suitcases are tailored to OKAN students and are built …
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VEX 123: Educational programmable robot
VEX 123 is an interactive programmable robot. He brings STEM, computer science and computational thinking from the screen to the real world for preschool and elementary school students.
You can program the 123 robot in three unique ways.
- The 123 …
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Move and learn together with Santa Claus: Prowise Presenter
Move and learn together with Santa Claus. Practice the Christmas themed vocabulary together or count to 10 with Santa Claus. Jog with the class and follow the instructions on the board.
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Futurenl: Lesson series LessenUp about digital skills
A series of lesson plans you can use to teach 21st century skills at all levels of primary education.
When you subscribe to the newsletter, you will receive an email when new classes appear.
The lessons are grouped by theme:
- digi-doer,
- computational …
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Kamishibai: Digital storytelling kiosk
The digital storytelling kiosk is a digital kamishibai theater with a touch screen on top of a bookcase.
Ninety-eight stories are shown on screen in twenty-one different languages. Some stories also have a processing activity associated with them. The …
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Matatalab: Coding and programming for pre-primary and primary education
Matatalab is an educational coding game suitable for children aged 4 - 9 years. This game stimulates cognitive skills, creativity and imagination and teaches children the first steps of coding and programming. No PC or tablet is used, we also call …
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Football: Memory game
For children who love football, the football club or a football internship is the ideal opportunity to practice Dutch. With this game box, children who know little or no Dutch yet acquire essential vocabulary that they need in the club or during …
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Songs for those who learn Dutch
Songs for children and adults learning Dutch. You can order one or more CDs.
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Count to 100: Connect the dots
Students practice the numbers up to 100 by connecting the dots in the correct order. If the students have worked well, a drawing will appear.
Before the exercise starts you can indicate which numbers you want to practice (1 to 10, 1 to 20, 11 to …
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Interactive exercise (4)Teacher, ICT co-ordinator