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Terra Nova Mini Company
This citizenship game makes society's challenges open for discussion. Students explore their view of the world and discover that of their fellow players. There are no right or wrong answers. Students create their ideal world using a beautiful …
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Artificial Intelligence: smart technology: Course
After completing this course, you will have all the tips and tricks to give your students an introduction to Artificial Intelligence.
We immerse them in the wonderful world of AI, give them examples that they know from their world and let them think …
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3D printing: Course
3D printing is on the rise. But what can you do with it? And is it feasible as a teaching topic? Our 3D printing training shows you the possibilities.
We will give you an introduction to 3D drawing and 3D printing with the Tinkercad program. You not …
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Become a WaterWise class or school: Traject
Become a WaterWise class or school from September 2024. Take up the challenge together to teach students to make sustainable choices and thus reduce their water footprint at school in terms of food, clothing, paper, direct water... This is how we …
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Walk in my shoes: Serious game about migration and refugees
Walk in my shoes is a serious game that immerses your students in the lives of three young refugees. With this tool you can work on the theme of migration and refugees in an innovative way.
As a teacher or with your teaching team, do you want to use …
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Educational Robotics and Programming: Workshops
Nooby.tech offers STEM, educational robotics and programming workshops for children from kindergarten through high school. We bring everything necessary and provide fun and exciting lessons. The program is adapted to the age of the participants …
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Heldenflix: Workshop
Why are Netflix series so addictive? The answer lies in the earliest adventure novels and how well they have been preserved or not. In an interactive workshop we teach young people from the fourth to sixth year of secondary education to make …
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STEM computer: STEM project
This project aims to stimulate computational thinking in primary education and the transition to secondary education. To this end, twenty practical examples are elaborated that are illustrative of a STEM approach with integration of computational …
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Training or activity (6)