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All Latin figures of speech you need to know: an overview
Do you have to know Latin figures of speech at school? Figures of speech are often used in texts, even in Latin. Whether you read Cicero, Catullus or Virgil in your lessons, Latin figures of speech appear frequently in all these works. Just pay …
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Bring the Roman Emperors to life
Article about the opportunities to connect contemporary technology with the past. How can we make young people aware of both the opportunities and risks of such technologies? In this teaching material you put yourself in the shoes of figures such …
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Novels in the classroom: Book tips per language
An overview of novels in different languages. Here you will find titles of books in the following languages:
- French,
- English,
- German,
- Spanish,
- Russian,
- Italian,
- Turkish.
The list was drawn up by the language teachers of the Department of …
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Greek and Minecraft: Acropolis Adventure
How do you bring educational technology into the classical languages? Last academic year, my students and I designed teaching materials that did just this! We developed two levels in which students could explore ancient Rome and learn more about …
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Introductory games for French, English, Spanish or German tutors
For language lessons, it is advisable to get acquainted informally for half an hour through a game before the substantive start. That immediately broke the ice. In this article you will find, in addition to the Dutch version of the …
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Willem van Moerbeke. Medieval Connoisseur of Ancient Wisdom - Pegasus novus 3
Article about Willem van Moerbeke, translator of ancient Greek philosophical and scientific texts. He had transferred Archimedes, Galenus, Proclus and especially Aristotle to Latin, the academic language of the then scholars in Western Europe. …
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What is Dutch Fast Forward?
This article explains the Dutch Fast Forward method: personalized NT2 education.
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Bring Tacitus to life with AI
Article about a project on AI technology, a collaboration between Ghent University and Sint-Lievenscollege, where a bridge was built between two apparent opposites: classical languages and programming languages. In this project, you can use your …
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Latin and Game Design: Project Nicolai Klimii
Latin and programming seem like opposites that you wouldn't immediately use in the same context. This game project, which is a collaboration between the Educational Master UGent and the Sint-Lievenscollege, proves the opposite. We hope to …
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Pythia: Epigraphy, Poetry and AI
When studying Classical Antiquity, we rely on all kinds of sources. Stories of great poets, beautiful temples, drawings on all kinds of objects... In this AI project you will get to know epigraphy, the branch of archeology that delves into …
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Story Dice: Writing stories with dice
With StoryDice's digital story dice, your students can determine the content and order of a storyline by digitally rolling the dice.
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AI in the classroom: Why and how?
Article about how and why you can use AI in the classroom. You will discover some concrete ideas for involving AI in language subjects, in art and in wider society. This can serve as inspiration for setting up cross-curricular projects in the …
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