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The Wase Archeology Case
The Wase Archeology Case contains archaeological finds (or ensembles) from the Stone Age to the Middle Ages. These finds are connected to excavations in the Waasland and provide students with insights into politics, religion, economics and social …
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Solar-smart schools: Pedagogical sacrifice
The pedagogical offering from ZonneSlimme Scholen consists of a class game, a comic strip, a UV index, a quiz, scientific experiments ... to work on the theme of UV/the sun. In short, lots of tools to learn how to protect yourself in the sun while …
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How does little Héritier live in Congo: Photo set and teaching materials
Get to know little Héritier, his country Congo and the Broederlijk Delen campaign using ten A3 photos, an accompanying story and a manual with lesson suggestions for the teacher.
The photo set was designed for use in a kamishibai theater and is …
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Flemish kerMOS: Environmental fair
With these educational folk games you bring seven environmental themes to your school:
- water,
- waste prevention,
- nature,
- mobility,
- energy,
- climate
- greening.
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Energy case
With the materials from this suitcase, your students become real energy detectives who investigate the school.
With the materials in this suitcase, your students will conduct energy research in the school. In their search for energy guzzlers, they …Translated by
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Where are the caterpillars?: Climate game
Two great tits are desperate: their young are crying out for caterpillars. But those caterpillars appear to have disappeared. Play the game and find out why.
This game consists of the story, a nesting game and a climate game. Various themes are …
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The Beastly Forest Board Game
The Beestig Forest Board Game is a life-size board game full of games, crafts and questions that stimulate the desire to discover nature. By observing, feeling and collecting there is direct contact with nature. This game emphasizes didactics, …
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On the way to 2030: Board game
Well-known board games were given a makeover to help you learn about the United Nations' sustainable development goals in a playful way.
On the way to 2030 helps to discuss sustainable choices and to encourage students to take action in the areas of …
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Souvenirs: Suitcase
The souvenir suitcases were developed for supervisors in rest homes, residential and care centers, hospitals or senior citizens' associations. The aim is to have elderly people talk in groups about the themes of religion, school, sports, leisure …
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Matatalab TaleBot: Programmable robot
Create your own interactive stories through coding: Matatalab Tale-Bot Pro is a learning robot set for young children. Thanks to innovative technology and a wide range of cross-curricular interactive cards, children can learn basic coding concepts …
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Matatalab VinciBot
Matatalab VinciBot is a robot set for students aged 8 and over. This set can do more than any other comparable set.
The Matatalab VinciBot Set has diverse and rich functionality, open extensibility and excellent quality.
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Moving water on tour
The Moving Water on Tour installation aims to draw attention to water, climate and environmental issues on all continents. The artistic and educational installation consists of 96 works of art on white plastic trays. The works of art are ambivalent. …
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