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Working with Canva: Guide and tips
With these practice sheets you can get started with Canva yourself. I've added my favorite fonts and search terms. Good luck designing your magazines.
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Climate Detectives: Become a climate detective and make a difference
This project was made possible by ESA. It challenges students to make a difference in understanding and protecting the Earth's climate. Students go through three phases.
- In phase 1 they look for a local climate problem. They formulate a research …
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Digital learning in the pandemic: Handbook best practices
During the 2020–2021 academic year, the global pandemic gave the Europeana community of educators the opportunity to become more relevant in their work of integrating digital culture in learning practices and to grow even further. Events …
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Game.Learn.Grow: Getting Started with Games in the Classroom Tutorial
The use of digital games in the classroom increases the motivation, engagement and productivity of your students. Yet few games are used in the Flemish classes. It is therefore not always such a simple task to integrate games into your lessons. On …
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Game forms in mathematics or math lessons: Lesson ideas and tips
In this presentation you will find tips on how you can get started with playing forms in your lesson.
In addition to a short theoretical explanation, some concrete examples follow. Other types of games can be found here:
- Circumference and area of …
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Didactics for integrated STEM education: Characteristics and learning objectives
Vision text on STEM education, with the following emphasis:
- Need for integrated STEM education
- Target audience
- Learning objectives of integrated STEM education
- Features of Integrated STEM Education
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This is how a computer thinks: Programming and computational thinking in education
How a computer thinks provides primary and secondary schools with information, practical examples and tools to teach students the basics of computational thinking and programming. In this way, schools can familiarize their students with the digital …
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Maker in Education: Young learned 2.0
The Maker movement heralds a new digital era. In the Maker Movement involves
not only to search, share and knowledge, but also to make itself physical things
with the aid of the latest technology.The publication contains eight examples of Dutch …
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Partnership with KlasCement InGenious
This contribution shows how KlasCement the partnership with the European STEM research InGenious understands.
In a dozen slides zooms bottom:
- the knowledge and skills across the vanKlasCement website;
- the characteristics of the research project …
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