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Booklet for the SprintPlus online learning program
You use the Sprint Book together with the online learning process for SprintPlus.
Students can work in groups or independently. In the book, students indicate what they can already do or have learned.
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Serial communication from Arduino to PC: Course
In this document you will receive detailed information about serial communication from Arduino to PC. You will learn how to send data from the Arduino to the PC via USB.
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Drawing with SketchUp Free and SketchUp for Schools for 3D printing and laser cutting
Introduction to the free online programs SketchUp Free and SketchUp for Schools. Both programs can be used to create designs for 3D printing. In the 'for Schools' version, files for laser cutting can also be created. A school account from …
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Programming Arduino: Manual
This manual explains how to load a program from the Arduino IDE to an Arduino UNO, MEGA, nano, ESP8266 or ESP32.
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Installation of Arduino IDE: Manual
In this manual you will receive extensive information about installing and setting up the Arduino Integrated Development Environment (IDE). This for the Arduino UNO, MEGA, nano, UNO (WAVGAT), ESP8266, ESP32 and ATtiny.
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Reading Daisy audiobooks with the AndersReading app: Step-by-step plan
This step-by-step plan shows how students log in to the AndersReading app, look up and request Daisy audio books. As soon as the book has been requested, it immediately appears on the online bookshelf, and the student can start reading.
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Diamond and jewelry tour, discover the most beautiful secrets of Antwerp: Audio tour
Stroll through the city and discover Antwerp's most beautiful secrets. In this audio walk, actor Herbert Flack and radio presenter Layla El-Dekmak take you on their search for the roots of Antwerp as a world city of diamonds. At twelve points …
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Game.Learn.Grow: Getting Started with Games in the Classroom Tutorial
The use of digital games in the classroom increases the motivation, engagement and productivity of your students. Yet few games are used in the Flemish classes. It is therefore not always such a simple task to integrate games into your lessons. On …
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Creative application of learning content: Lesson structure K
If you want to use games in the classroom for the creative application of learning content, you can use this lesson structure. This card shows how your lesson is structured and why you can opt for this lesson plan.
Isn't this lesson structure …
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Different assignments in competitive group work: Lesson structure J
If you want to use class games in a competitive group work , you can use this lesson structure. This card shows how your lesson is structured and why you can opt for this lesson plan.
Isn't this lesson structure the ideal one for you? Visit the …
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Working with the same game for a long time: Lesson structure I
If you want to offer a larger body of learning content with a game, want to work in an integrated way or want to connect with the environment of the students, you can use this lesson structure. This card shows how your lesson is structured and …
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Increase student activity with assignments in pairs: Lesson structure H
If you want to use games in the classroom to increase student activity , you can use this lesson structure. This card shows how your lesson is structured and why you would opt for this lesson structure.
Isn't this lesson structure the ideal one …
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