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Let's DOnut: Manual
The donut economy is one of the possible alternatives to the current economic model. Get started in your classroom with various methods from this collection.
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Get started: Toolbox
The GET STARTED box is a free toolbox with a wide range of application tools. Using these application tools, young people get to know themselves better, become more resilient and are better prepared for the labor market.
Which tools can you discover …
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Repair Escape Game
With the Repair Escape Game, participants are introduced to the circular economy in a playful way. By solving puzzles, analyzing error codes, using the right tools and thinking logically and out-of-the-box, participants can repair a broken speaker.
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Finfun games: Game booklet
Game book about safe online payments and banking where you can test your knowledge.
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Energy backpack
Are there energy guzzlers at your school? Let your students go on a scavenger hunt to investigate the standby consumption, lighting or heating in the classroom. Your students can use the measuring instruments in the backpack to examine the …
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Cardgo: Educational card game about the operation, economy and professions of the port
Cardgo lets your students look inside the port area while playing and learning. They experience the impact of the port on their living environment. From now on, there will no longer be a classic preparation bundle as an introduction to the port …
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First Aid: Course Book
This course book contains summaries of themes that will be covered during your first aid lessons. Some topics are discussed in more detail than others. For a complete reference work, please refer to the Help! manual. First aid for everyone . …
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Got your back: Class game about racism and bystander attitudes
How do you react when you experience something racist? How can you best assist a target? What makes you not respond or respond to racist incidents and statements? How can young people respond safely when they witness racist incidents and …
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Teeth game
Informative goose game with five categories of fifteen questions each:
- the dentist,
- power supply,
- keep your mouth healthy,
- tidbits,
- do-assignments.
The game has a children's version (from 6 years) and an adult version (12+).
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GETTING YOURSELF WAY in Care and Health: Educational game
The aim of the game is to familiarize young people with the healthcare and welfare landscape.
The game is built around fifteen characters with various requests for help in the field of health and well-being. The players try to help the characters by …
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Sffrds!: Climate Change Self-Help
Sffrds! is the title of a booklet about climate change. It is also the basis for our lessons on climate change and related topics, from distinguishing fake news to the circular economy.
This publication explains in simple language the connection …
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Extraordinary Budgeting: Didactic material
The aim of the Extraordinary Budgeting method is to prepare students for independent living and to find out what costs are associated with this. This methodology not only strengthens financial knowledge, but also financial attitudes and …
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