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Blood, transfusions and immunity: Teaching materials
On this Dutch Sanquin website you will find detailed teaching material about blood, as well as videos for each module.
In addition to a reference work on blood and immunity, you will find various modules:
for pre-university education/havo:
- blood …
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Working with Canva: Guide and tips
With these practice sheets you can get started with Canva yourself. I've added my favorite fonts and search terms. Good luck designing your magazines.
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Climate Detectives: Become a climate detective and make a difference
This project was made possible by ESA. It challenges students to make a difference in understanding and protecting the Earth's climate. Students go through three phases.
- In phase 1 they look for a local climate problem. They formulate a research …
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Digital learning in the pandemic: Handbook best practices
During the 2020–2021 academic year, the global pandemic gave the Europeana community of educators the opportunity to become more relevant in their work of integrating digital culture in learning practices and to grow even further. Events …
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Game.Learn.Grow: Getting Started with Games in the Classroom Tutorial
The use of digital games in the classroom increases the motivation, engagement and productivity of your students. Yet few games are used in the Flemish classes. It is therefore not always such a simple task to integrate games into your lessons. On …
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Translation machines and how to deploy in MVT
Through this online shared and editable document we collect and provide teaching methods, tips and examples about the use of translation machines such as Google Translate and DeepL in the classroom, so that you can put together something for your …
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The Sustainable Development Goals: Lesson Map
This lesson discusses the renewed baseline of Broederlijk Delen (until everyone joins in) and the importance of local and global action for the realization of the sustainable development goals (SDGs) by 2030.
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This is how a computer thinks: Programming and computational thinking in education
How a computer thinks provides primary and secondary schools with information, practical examples and tools to teach students the basics of computational thinking and programming. In this way, schools can familiarize their students with the digital …
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Maker in Education: Young learned 2.0
The Maker movement heralds a new digital era. In the Maker Movement involves
not only to search, share and knowledge, but also to make itself physical things
with the aid of the latest technology.The publication contains eight examples of Dutch …
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