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Safety and instruction to the machines via AR: Project InnoVET
Within this project, an Augmented Reality (AR) was developed to work safely with machines in a school's machinery park. The videos with manual are made available as a lesson package. The emphasis in this project is on woodworking machines. …
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The interior of a musical instrument: Visual material
Through this article, you will be presented with stunning photographs that reveal the architectural interiors hidden within classical instruments.
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Digital learning paths for vocational training: Project InnoVET
This project focused on digital learning paths. A digital learning path is a logical sequence of learning activities (instructional video, text, (part of a) syllabus, assignment, exercise, evaluation, feedback, etc.) that is offered on a …
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VRool: Project InnoVET
Within this project, VTI Deinze, Scheppersinstituut Wetteren, Tectura Merelbeke and Richtpunt campus Eeklo developed a serious game VRiool aimed at the construction of a domestic sewage network. Students can virtually install a home sewerage …
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Improvisation for all!: How do students experience collective free improvisation in compulsory education
The research Improvisation for all! How do pupils experience collective free improvisation in compulsory education ? The experiences of pupils (n=1282) from secondary education with a collective free improvisation lesson.
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Sander De Keere and Thibault Christiaensen are looking for new classics
Bach or Ed Sheeran? In Everyone Famous, Sander De Keere (Klara) and Thibault Christiaensen (StuBru) delve into music history in search of new classics. What is a real morning classic for you? And what would be your students' favorite morning song? …
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Building learning labs and innovative learning spaces
A practical guide developed by European Schoolnet to support schools and teachers in the roll-out of STEM labs and a Future Classroom. The secondary school RHIZO Lyceum OLV Vlaanderen is described in this guide as a practical example.
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Help shape future-oriented learning, Smart Living and Living: Project InnoVET
Pupils and teachers from STEM and non-STEM study options work together with companies, including healthcare institutions, on socially relevant projects linked to the transition area Smart Living & Living. Due to COVID-19 we have been …
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COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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Learn language: Review of book
"A book that absolutely must be read not only by school teams, but also by policymakers."
Lieven Coppens writes an honest review about that book by Koen Jaspaert and Carolien Frijns about how language development works, how our image of …
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Phyphox: Manual
This contribution explains a number of possibilities of using Phyphox on the smartphone.
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Phyphox: Experiments
A number of Phyphox experiments that students can perform with their smartphone.
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