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Bring Tacitus to life with AI
Article about a project on AI technology, a collaboration between Ghent University and Sint-Lievenscollege, where a bridge was built between two apparent opposites: classical languages and programming languages. In this project, you can use your …
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Latin and Game Design: Project Nicolai Klimii
Latin and programming seem like opposites that you wouldn't immediately use in the same context. This game project, which is a collaboration between the Educational Master UGent and the Sint-Lievenscollege, proves the opposite. We hope to …
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AI in the classroom: Why and how?
Article about how and why you can use AI in the classroom. You will discover some concrete ideas for involving AI in language subjects, in art and in wider society. This can serve as inspiration for setting up cross-curricular projects in the …
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Bring the Roman Emperors back to life with AI
Artificial Intelligence has an increasing influence on our lives. From autocorrect on touchscreen keyboards to recommendations on Netflix, the posts on social media, the deliveries on Deliveroo… to the ranking on Tinder. Take your smartphone by …
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Building learning labs and innovative learning spaces
A practical guide developed by European Schoolnet to support schools and teachers in the roll-out of STEM labs and a Future Classroom. The secondary school RHIZO Lyceum OLV Vlaanderen is described in this guide as a practical example.
Read the full …
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COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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Boost your foreign languages with Netflix
Blog post explaining how Language Learning with Netflix works.
Via this extension you can play subtitles on Netflix in two languages in a Chrome browser and look up vocabulary in a foreign language.
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Formative evaluation in language education: Development toolbox a.d.h.v. participatory research
Presentation of a session on the School-heart research study day of 14 February 2019.
Evaluation theme / Inside class differentiation
In this session, participants are introduced to how participatory action research was conducted in the context of …
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The digital board in the (language) classroom: Efficient and effective?
In July 2010, thanks to the support of the European Commission, through the COMENIUS action of the European Lifelong Learning Programme, I was able to participate in the further training Designing Activities for the 2.0 Language Classroom in …
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