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Virtual Reality in the classroom: Applications and examples
Extensive list of links to various virtual reality applications for technical and general subjects. You will receive examples of VR for the following courses:
- car,
- wood and construction,
- electricity and central heating,
- VOICE,
- math,
- Sciences, …
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Comparing historical sources: Lesfiche 3.12
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Exploring ancient Greece: Lesfiche 3.11
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you can use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Connecting with the world of life with excerpts from games: Lesson 3.6
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Choices and dilemmas in World War I: Lesson 3.4
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Study choice guidance: Self-study packages
Manual for the online preparation platform Getting started. First, we look in more detail at the strengths of Getting Started with its use in the classroom. We then propose a number of good practices in which teachers show how they integrate …
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EDUbox Social media
What are the mechanisms behind social media? How come we are so attracted to it? And how can we be resilient to this? This EDUbox social media for the first grade of secondary education, answers these questions and a lot more.
An EDUbox is an …
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LEGO Education Spike Prime exercises linked to educational network objectives
Commissioned by LEGO Education, Vives Hogeschool developed a link between the exercises from the new Spike Prime set and the objectives of the various Flemish educational networks.
With LEGO® Education SPIKE ™ Prime, youngsters can get to grips …
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Nettiquette - Explobots
Nettiquette is a combination of the words network and etiquette. They are norms regarding behavior on the internet and everything that goes with it, such as the use of smartphone, e-mail, social media...
This document lists 31 of these standards.
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Digital activities in STEM education: Taccle 2
TACCLE2 is a guide to enrich your lessons and promote learning in your classroom. The book contains about a hundred ICT ideas that can be used in mathematics, science and technology. In addition to detailed lesson instructions, you'll find useful …
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Digital activities for languages, history and humanities: Taccle2
A Guide to enrich your lessons and promote learning in your classroom. Layout:
Introduction.
Part 1 Activities to:
- A developing effective communication.
- Living Environments explain and explore.
- Looking skills develop.
- Texts to understand. …
Downloadable resource (8)Teacher, ICT co-ordinator, …