-
Let's DOnut: Manual
The donut economy is one of the possible alternatives to the current economic model. Get started in your classroom with various methods from this collection.
Translated by
Tangible material -
Level Up: Magazine about healthy gaming
Our new magazine about healthy gaming is now available: Level Up! It contains 32 interactive and insightful A4 pages on healthy gaming and digital balance.
What does it include?
- explanation about the world of games: evolution, types of games, devices, …
Translated by
Tangible material -
Got your back: Class game about racism and bystander attitudes
How do you react when you experience something racist? How can you best assist a target? What makes you not respond or respond to racist incidents and statements? How can young people respond safely when they witness racist incidents and …
Translated by
Tangible material -
Drinks case with sugar play
The drinks case consists of a script and the sugar game. The purpose of
the game is to increase the knowledge and skills to become more aware
choosing healthy drinks. The students check how much sugar is in the drinks.Translated by
Tangible material -
Festivities and rituals: Cluedo
In this Cluedo, no one has been murdered this time, but celebrations and rituals in different philosophies are discussed.
The assignment is simple: the students must collect as many tips as possible to find out which party they have been invited to. …
Translated by
Tangible material -
GETTING YOURSELF WAY in Care and Health: Educational game
The aim of the game is to familiarize young people with the healthcare and welfare landscape.
The game is built around fifteen characters with various requests for help in the field of health and well-being. The players try to help the characters by …
Translated by
Tangible material -
Mission SDG: Escape suitcase
This mission can be undertaken by all groups of 12 to 28 participants aged 10 to 14 years.
The group receives a message from the year 2030. The world has become completely gray because many people have forgotten the sustainable development goals. By …
Translated by
Tangible material -
Cuisine Mundial: Cookbook for those learning Dutch
A cookbook in simple Dutch. Whoever learns Dutch is helped with photos of all ingredients and supplies and an extra glossary.
Translated by
Tangible material (4) -
Common sense, how is the fork on the handle?: Board game
As part of the Stem & Vork project, ILVO developed a board game in collaboration with Odisee Hogeschool and Luca School of Arts.
The aim of the game is to let young people between the ages of 12 and 99 experience what the business life of a farmer …
Translated by
Tangible material -
Crazy about myself: The mental health game
Talking helps! Unfortunately, the threshold for starting a conversation about mental health is often very high.
Crazy about myself is a card game released by author and documentary maker Alwin Ritstier, who is best known for his YouTube channel …
Translated by
Tangible material -
Who's Taking Care of Me Now?: Book
This book describes a young child's feeling of fear and powerlessness. It describes the major impact that alcohol addiction and bullying behavior can have on a person and those around them.
Translated by
Tangible materialOther function -
Tips and tricks for a healthy breakfast
What does a healthy breakfast consist of? This brochure lists the most important tips for putting together a healthy breakfast and contains a number of easy and healthy recipes.
The leaflet is concise and to the point and covers the …
Translated by
Tangible material